type Model3DRenderModeType = "hierarchy" | "isolate"; type Model3DTransformTypes = "offset" | "rotation" | "scale"; /** Represents the 3D Model object. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/3d-model | I3DModelInstance documentation } */ declare class I3DModelInstance extends IWorldInstance { loadModel(model: string, mesh?: string, animation?: string, playing?: boolean, progress?: number): Promise; onLoad(): void; onError(): void; modelName: string; meshName: string; animationName: string; animationProgress: number; isPlaying: boolean; meshRenderMode: Model3DRenderModeType; offsetX: number; offsetY: number; offsetZ: number; rotationX: number; rotationY: number; rotationZ: number; scaleX: number; scaleY: number; scaleZ: number; setTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void; addTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void; subTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void; mulTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void; divTransform(x: number, y: number, z: number, type: Model3DTransformTypes): void; animationDuration(animation: string): number; getAllMeshes(): Array; getAllAnimations(): Array; play(animationName?: string, progress?: number): void; stop(): void; pause(): void; resume(): void; }