interface LayoutEvent extends ConstructEvent { layout: ILayout; } interface LayoutEventMap { "beforelayoutstart": LayoutEvent; "afterlayoutstart": LayoutEvent; "beforelayoutend": LayoutEvent; "afterlayoutend": LayoutEvent; } type LayerPositionWhere = "above" | "below" | "top-sublayer" | "bottom-sublayer"; type LayoutProjection = "perspective" | "orthographic"; /** Represents a layout in the project. * @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/layout-interfaces/ilayout | ILayout documentation } */ declare class ILayout extends ConstructEventTarget { readonly runtime: IRuntime; readonly name: string; readonly index: number; width: number; height: number; setSize(w: number, h: number): void; getSize(): Vec2Arr; scale: number; angle: number; scrollX: number; scrollY: number; scrollTo(x: number, y: number): void; getScrollPosition(): Vec2Arr; readonly isUnboundedScrolling: boolean; sampling: SamplingModeOrAutoType; activeSampling: SamplingModeType; getLayer(nameOrIndex: LayerParameter): IAnyProjectLayer | null; getAllLayers(): IAnyProjectLayer[]; allLayers(): Generator; addLayer(layerName: string, insertBy: ILayer | null, where: LayerPositionWhere): void; moveLayer(layer: ILayer, insertBy: ILayer | null, where: LayerPositionWhere): void; removeLayer(layer: ILayer): void; removeAllDynamicLayers(): void; setVanishingPoint(vpX: number, vpY: number): void; getVanishingPoint(): Vec2Arr; projection: LayoutProjection; }