/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using UnityEngine; using Spine; // TODO: handle TPackerCW flip mode (probably not swap uv horizontaly) public class SpriteCollectionAttachmentLoader : AttachmentLoader { private tk2dSpriteCollectionData sprites; public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) { if (sprites == null) throw new ArgumentNullException("sprites cannot be null."); this.sprites = sprites; } public Attachment NewAttachment (Skin skin, AttachmentType type, String name) { switch (type) { case AttachmentType.region: break; case AttachmentType.boundingbox: return new BoundingBoxAttachment(name); default: throw new Exception("Unknown attachment type: " + type); } // Strip folder names. int index = name.LastIndexOfAny(new char[] {'/', '\\'}); if (index != -1) name = name.Substring(index + 1); tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name); if (def == null) throw new Exception("Sprite not found in atlas: " + name + " (" + type + ")"); if (def.complexGeometry) throw new NotImplementedException("Complex geometry is not supported: " + name + " (" + type + ")"); if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW) throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name + " (" + type + ")"); RegionAttachment attachment = new RegionAttachment(name); Vector2 minTexCoords = Vector2.one; Vector2 maxTexCoords = Vector2.zero; for (int i = 0; i < def.uvs.Length; ++i) { Vector2 uv = def.uvs[i]; minTexCoords = Vector2.Min(minTexCoords, uv); maxTexCoords = Vector2.Max(maxTexCoords, uv); } bool rotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d; if (rotated) { float temp = minTexCoords.x; minTexCoords.x = maxTexCoords.x; maxTexCoords.x = temp; } attachment.SetUVs( minTexCoords.x, maxTexCoords.y, maxTexCoords.x, minTexCoords.y, rotated ); attachment.RegionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x); attachment.RegionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y); attachment.RegionWidth = (int)(def.boundsData[1].x / def.texelSize.x); attachment.RegionHeight = (int)(def.boundsData[1].y / def.texelSize.y); float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2; float x1 = def.boundsData[0].x - def.boundsData[1].x / 2; attachment.RegionOffsetX = (int)((x1 - x0) / def.texelSize.x); float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2; float y1 = def.boundsData[0].y - def.boundsData[1].y / 2; attachment.RegionOffsetY = (int)((y1 - y0) / def.texelSize.y); attachment.RendererObject = def.material; return attachment; } }