/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(DrawOrderFolderTimeline, Timeline) DrawOrderFolderTimeline::DrawOrderFolderTimeline(size_t frameCount, Array &slots, size_t slotCount) : Timeline(frameCount, 1) { PropertyId ids[] = {((PropertyId) Property_DrawOrder << 32)}; setPropertyIds(ids, 1); _slots.addAll(slots); _drawOrders.ensureCapacity(frameCount); _inFolder.setSize(slotCount, false); for (size_t i = 0; i < _slots.size(); ++i) _inFolder[_slots[i]] = true; for (size_t i = 0; i < frameCount; ++i) { Array vec; _drawOrders.add(vec); } } void DrawOrderFolderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array *events, float alpha, MixBlend blend, MixDirection direction, bool appliedPose) { SP_UNUSED(lastTime); SP_UNUSED(events); SP_UNUSED(alpha); SP_UNUSED(appliedPose); if (direction == MixDirection_Out) { if (blend == MixBlend_Setup) setup(skeleton); } else if (time < _frames[0]) { if (blend == MixBlend_Setup || blend == MixBlend_First) setup(skeleton); } else { Array &drawOrder = _drawOrders[Animation::search(_frames, time)]; if (drawOrder.size() == 0) setup(skeleton); else apply(skeleton, drawOrder); } } size_t DrawOrderFolderTimeline::getFrameCount() { return _frames.size(); } Array &DrawOrderFolderTimeline::getSlots() { return _slots; } Array> &DrawOrderFolderTimeline::getDrawOrders() { return _drawOrders; } void DrawOrderFolderTimeline::setFrame(size_t frame, float time, Array *drawOrder) { _frames[frame] = time; _drawOrders[frame].clear(); if (drawOrder != NULL) _drawOrders[frame].addAll(*drawOrder); } void DrawOrderFolderTimeline::setup(Skeleton &skeleton) { Array &drawOrder = skeleton._drawOrder; Array &allSlots = skeleton._slots; for (size_t i = 0, found = 0, done = _slots.size();; ++i) { if (_inFolder[drawOrder[i]->getData().getIndex()]) { drawOrder[i] = allSlots[_slots[found]]; if (++found == done) break; } } } void DrawOrderFolderTimeline::apply(Skeleton &skeleton, Array &drawOrderIndices) { Array &drawOrder = skeleton._drawOrder; Array &allSlots = skeleton._slots; for (size_t i = 0, found = 0, done = _slots.size();; ++i) { if (_inFolder[drawOrder[i]->getData().getIndex()]) { drawOrder[i] = allSlots[_slots[drawOrderIndices[found]]]; if (++found == done) break; } } }