// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SpineEditorPlugin : ModuleRules { public SpineEditorPlugin(TargetInfo Target) { PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public" }); PrivateIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Private" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "SpinePlugin" }); PublicIncludePathModuleNames.AddRange(new string[] { "AssetTools", "AssetRegistry" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "AssetTools", "AssetRegistry" }); } } }