#include #include #include #pragma warning ( disable : 4710 ) using namespace spine; void loadBinary(const String &binaryFile, const String &atlasFile, Atlas *&atlas, SkeletonData *&skeletonData, AnimationStateData *&stateData, Skeleton *&skeleton, AnimationState *&state) { atlas = new(__FILE__, __LINE__) Atlas(atlasFile, NULL); assert(atlas != NULL); SkeletonBinary binary(atlas); skeletonData = binary.readSkeletonDataFile(binaryFile); assert(skeletonData); skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData); assert(skeleton != NULL); stateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData); assert(stateData != NULL); stateData->setDefaultMix(0.4f); state = new(__FILE__, __LINE__) AnimationState(stateData); } void loadJson(const String &jsonFile, const String &atlasFile, Atlas *&atlas, SkeletonData *&skeletonData, AnimationStateData *&stateData, Skeleton *&skeleton, AnimationState *&state) { atlas = new(__FILE__, __LINE__) Atlas(atlasFile, NULL); assert(atlas != NULL); SkeletonJson json(atlas); skeletonData = json.readSkeletonDataFile(jsonFile); assert(skeletonData); skeleton = new(__FILE__, __LINE__) Skeleton(skeletonData); assert(skeleton != NULL); stateData = new(__FILE__, __LINE__) AnimationStateData(skeletonData); assert(stateData != NULL); stateData->setDefaultMix(0.4f); state = new(__FILE__, __LINE__) AnimationState(stateData); } void dispose(Atlas *atlas, SkeletonData *skeletonData, AnimationStateData *stateData, Skeleton *skeleton, AnimationState *state) { delete skeleton; delete state; delete stateData; delete skeletonData; delete atlas; } struct TestData { TestData(const String &jsonSkeleton, const String &binarySkeleton, const String &atlas) : _jsonSkeleton( jsonSkeleton), _binarySkeleton(binarySkeleton), _atlas(atlas) {} String _jsonSkeleton; String _binarySkeleton; String _atlas; }; void testLoading() { Vector testData; testData.add(TestData("testdata/coin/coin-pro.json", "testdata/coin/coin-pro.skel", "testdata/coin/coin.atlas")); /*testData.add(TestData("testdata/goblins/goblins-pro.json", "testdata/goblins/goblins-pro.skel", "testdata/goblins/goblins.atlas")); testData.add(TestData("testdata/raptor/raptor-pro.json", "testdata/raptor/raptor-pro.skel", "testdata/raptor/raptor.atlas")); testData.add(TestData("testdata/spineboy/spineboy-pro.json", "testdata/spineboy/spineboy-pro.skel", "testdata/spineboy/spineboy.atlas")); testData.add(TestData("testdata/stretchyman/stretchyman-pro.json", "testdata/stretchyman/stretchyman-pro.skel", "testdata/stretchyman/stretchyman.atlas")); testData.add(TestData("testdata/tank/tank-pro.json", "testdata/tank/tank-pro.skel", "testdata/tank/tank.atlas"));*/ for (size_t i = 0; i < testData.size(); i++) { TestData &data = testData[i]; Atlas *atlas = NULL; SkeletonData *skeletonData = NULL; AnimationStateData *stateData = NULL; Skeleton *skeleton = NULL; AnimationState *state = NULL; printf("Loading %s\n", data._jsonSkeleton.buffer()); loadJson(data._jsonSkeleton, data._atlas, atlas, skeletonData, stateData, skeleton, state); dispose(atlas, skeletonData, stateData, skeleton, state); printf("Loading %s\n", data._binarySkeleton.buffer()); loadBinary(data._binarySkeleton, data._atlas, atlas, skeletonData, stateData, skeleton, state); dispose(atlas, skeletonData, stateData, skeleton, state); } } namespace spine { SpineExtension* getDefaultExtension() { return new DefaultSpineExtension(); } } int main(int argc, char **argv) { DebugExtension debug(SpineExtension::getInstance()); SpineExtension::setInstance(&debug); testLoading(); debug.reportLeaks(); }