/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #pragma once #include "SpineCommon.h" #include "SpineBoneData.h" #include "SpineBoneLocal.h" #include "SpineBonePose.h" #include "SpineConstant.h" #ifdef SPINE_GODOT_EXTENSION #include #else #include "scene/2d/node_2d.h" #endif #include class SpineSkeleton; class SpineSprite; class SpineBone : public SpineSpriteOwnedObject { GDCLASS(SpineBone, SpineObjectWrapper) protected: static void _bind_methods(); public: Vector2 world_to_local(Vector2 world_position); Vector2 world_to_parent(Vector2 world_position); Vector2 local_to_world(Vector2 local_position); Vector2 parent_to_world(Vector2 local_position); float world_to_local_rotation(float world_rotation); float local_to_world_rotation(float local_rotation); void rotate_world(float degrees); Ref get_data(); Ref get_parent(); Array get_children(); Ref get_pose(); Ref get_applied_pose(); bool is_active(); void set_active(bool v); void update(Ref skeleton, SpineConstant::Physics physics); // External feature functions void apply_world_transform_2d(const Variant &o); Transform2D get_transform(); void set_transform(Transform2D transform); Transform2D get_global_transform(); void set_global_transform(Transform2D trans); };