Stores a pose for a slot. Stores the current pose for a slot, including color tinting, attachment, and deformation values. Returns the color used to tint the slot's attachment. If dark color is set, this is used as the light color for two color tinting. Sets the color used to tint the slot's attachment. If dark color is set, this is used as the light color for two color tinting. Returns the dark color used to tint the slot's attachment for two color tinting. The dark color's alpha is not used. Sets the dark color used to tint the slot's attachment for two color tinting. The dark color's alpha is not used. Returns true if this slot has a dark color. Sets whether this slot has a dark color. Returns the current attachment for the slot, or null if the slot has no attachment. Sets the slot's attachment and, if the attachment changed, resets sequence_index and clears the deform. The deform is not cleared if the old attachment has the same timeline attachment as the specified attachment. Returns the index of the texture region to display when the slot's attachment has a Sequence. -1 represents the setup index. Sets the index of the texture region to display when the slot's attachment has a Sequence. -1 represents the setup index. Returns values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions. Sets values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.