/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { Disposable, Restorable } from "@esotericsoftware/spine-core"; export class ManagedWebGLRenderingContext implements Disposable { public canvas: HTMLCanvasElement | OffscreenCanvas; public gl: WebGLRenderingContext; private restorables = [] as Restorable[]; constructor (canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig: WebGLContextAttributes = { alpha: true }) { if (!((canvasOrContext instanceof WebGLRenderingContext) || (typeof WebGL2RenderingContext !== 'undefined' && canvasOrContext instanceof WebGL2RenderingContext))) { const canvas: HTMLCanvasElement = canvasOrContext; this.gl = (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig)); this.canvas = canvas; canvas.addEventListener("webglcontextlost", this.contextLostHandler); canvas.addEventListener("webglcontextrestored", this.contextRestoredHandler); } else { this.gl = canvasOrContext; this.canvas = this.gl.canvas; } } private contextLostHandler = (e: Event) => { if (e) e.preventDefault(); } private contextRestoredHandler = () => { for (let i = 0, n = this.restorables.length; i < n; i++) this.restorables[i].restore(); } dispose (): void { this.canvas.removeEventListener("webglcontextlost", this.contextLostHandler); this.canvas.removeEventListener("webglcontextrestored", this.contextRestoredHandler); } addRestorable (restorable: Restorable) { this.restorables.push(restorable); } removeRestorable (restorable: Restorable) { const index = this.restorables.indexOf(restorable); if (index > -1) this.restorables.splice(index, 1); } }