/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { BoneData } from "./BoneData.js"; import { ConstraintData } from "./ConstraintData.js"; import { SlotData } from "./SlotData.js"; /** Stores the setup pose for a {@link PathConstraint}. * * See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */ export class PathConstraintData extends ConstraintData { /** The bones that will be modified by this path constraint. */ bones = new Array(); /** The slot whose path attachment will be used to constrained the bones. */ private _target: SlotData | null = null; public set target (slotData: SlotData) { this._target = slotData; } public get target () { if (!this._target) throw new Error("SlotData not set.") else return this._target; } /** The mode for positioning the first bone on the path. */ positionMode: PositionMode = PositionMode.Fixed; /** The mode for positioning the bones after the first bone on the path. */ spacingMode: SpacingMode = SpacingMode.Fixed; /** The mode for adjusting the rotation of the bones. */ rotateMode: RotateMode = RotateMode.Chain; /** An offset added to the constrained bone rotation. */ offsetRotation: number = 0; /** The position along the path. */ position: number = 0; /** The spacing between bones. */ spacing: number = 0; mixRotate = 0; mixX = 0; mixY = 0; constructor (name: string) { super(name, 0, false); } } /** Controls how the first bone is positioned along the path. * * See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */ export enum PositionMode { Fixed, Percent } /** Controls how bones after the first bone are positioned along the path. * * See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */ export enum SpacingMode { Length, Fixed, Percent, Proportional } /** Controls how bones are rotated, translated, and scaled to match the path. * * See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */ export enum RotateMode { Tangent, Chain, ChainScale }