/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class AnimationState { static emptyAnimation = new Animation("", [], 0); static SUBSEQUENT = 0; static FIRST = 1; static HOLD = 2; static HOLD_MIX = 3; static NOT_LAST = 4; data: AnimationStateData; tracks = new Array(); events = new Array(); listeners = new Array(); queue = new EventQueue(this); propertyIDs = new IntSet(); animationsChanged = false; timeScale = 1; trackEntryPool = new Pool(() => new TrackEntry()); constructor (data: AnimationStateData) { this.data = data; } update (delta: number) { delta *= this.timeScale; let tracks = this.tracks; for (let i = 0, n = tracks.length; i < n; i++) { let current = tracks[i]; if (current == null) continue; current.animationLast = current.nextAnimationLast; current.trackLast = current.nextTrackLast; let currentDelta = delta * current.timeScale; if (current.delay > 0) { current.delay -= currentDelta; if (current.delay > 0) continue; currentDelta = -current.delay; current.delay = 0; } let next = current.next; if (next != null) { // When the next entry's delay is passed, change to the next entry, preserving leftover time. let nextTime = current.trackLast - next.delay; if (nextTime >= 0) { next.delay = 0; next.trackTime = current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale; current.trackTime += currentDelta; this.setCurrent(i, next, true); while (next.mixingFrom != null) { next.mixTime += delta; next = next.mixingFrom; } continue; } } else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) { tracks[i] = null; this.queue.end(current); this.disposeNext(current); continue; } if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) { // End mixing from entries once all have completed. let from = current.mixingFrom; current.mixingFrom = null; if (from != null) from.mixingTo = null; while (from != null) { this.queue.end(from); from = from.mixingFrom; } } current.trackTime += currentDelta; } this.queue.drain(); } updateMixingFrom (to: TrackEntry, delta: number): boolean { let from = to.mixingFrom; if (from == null) return true; let finished = this.updateMixingFrom(from, delta); from.animationLast = from.nextAnimationLast; from.trackLast = from.nextTrackLast; // Require mixTime > 0 to ensure the mixing from entry was applied at least once. if (to.mixTime > 0 && to.mixTime >= to.mixDuration) { // Require totalAlpha == 0 to ensure mixing is complete, unless mixDuration == 0 (the transition is a single frame). if (from.totalAlpha == 0 || to.mixDuration == 0) { to.mixingFrom = from.mixingFrom; if (from.mixingFrom != null) from.mixingFrom.mixingTo = to; to.interruptAlpha = from.interruptAlpha; this.queue.end(from); } return finished; } from.trackTime += delta * from.timeScale; to.mixTime += delta; return false; } apply (skeleton: Skeleton) : boolean { if (skeleton == null) throw new Error("skeleton cannot be null."); if (this.animationsChanged) this._animationsChanged(); let events = this.events; let tracks = this.tracks; let applied = false; for (let i = 0, n = tracks.length; i < n; i++) { let current = tracks[i]; if (current == null || current.delay > 0) continue; applied = true; let blend: MixBlend = i == 0 ? MixBlend.first : current.mixBlend; // Apply mixing from entries first. let mix = current.alpha; if (current.mixingFrom != null) mix *= this.applyMixingFrom(current, skeleton, blend); else if (current.trackTime >= current.trackEnd && current.next == null) mix = 0; // Apply current entry. let animationLast = current.animationLast, animationTime = current.getAnimationTime(); let timelineCount = current.animation.timelines.length; let timelines = current.animation.timelines; if ((i == 0 && mix == 1) || blend == MixBlend.add) { for (let ii = 0; ii < timelineCount; ii++) timelines[ii].apply(skeleton, animationLast, animationTime, events, mix, blend, MixDirection.in); } else { let timelineMode = current.timelineMode; let firstFrame = current.timelinesRotation.length == 0; if (firstFrame) Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null); let timelinesRotation = current.timelinesRotation; for (let ii = 0; ii < timelineCount; ii++) { let timeline = timelines[ii]; let timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : MixBlend.setup; if (timeline instanceof RotateTimeline) { this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame); } else { // This fixes the WebKit 602 specific issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109 Utils.webkit602BugfixHelper(mix, blend); timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, MixDirection.in); } } } this.queueEvents(current, animationTime); events.length = 0; current.nextAnimationLast = animationTime; current.nextTrackLast = current.trackTime; } this.queue.drain(); return applied; } applyMixingFrom (to: TrackEntry, skeleton: Skeleton, blend: MixBlend) { let from = to.mixingFrom; if (from.mixingFrom != null) this.applyMixingFrom(from, skeleton, blend); let mix = 0; if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes. mix = 1; if (blend == MixBlend.first) blend = MixBlend.setup; } else { mix = to.mixTime / to.mixDuration; if (mix > 1) mix = 1; if (blend != MixBlend.first) blend = from.mixBlend; } let events = mix < from.eventThreshold ? this.events : null; let attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold; let animationLast = from.animationLast, animationTime = from.getAnimationTime(); let timelineCount = from.animation.timelines.length; let timelines = from.animation.timelines; let alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix); if (blend == MixBlend.add) { for (let i = 0; i < timelineCount; i++) timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, MixDirection.out); } else { let timelineMode = from.timelineMode; let timelineHoldMix = from.timelineHoldMix; let firstFrame = from.timelinesRotation.length == 0; if (firstFrame) Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null); let timelinesRotation = from.timelinesRotation; from.totalAlpha = 0; for (let i = 0; i < timelineCount; i++) { let timeline = timelines[i]; let direction = MixDirection.out; let timelineBlend: MixBlend; let alpha = 0; switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) { case AnimationState.SUBSEQUENT: if (!attachments && timeline instanceof AttachmentTimeline) continue; if (!drawOrder && timeline instanceof DrawOrderTimeline) continue; timelineBlend = blend; alpha = alphaMix; break; case AnimationState.FIRST: timelineBlend = MixBlend.setup; alpha = alphaMix; break; case AnimationState.HOLD: timelineBlend = MixBlend.setup; alpha = alphaHold; break; default: timelineBlend = MixBlend.setup; let holdMix = timelineHoldMix[i]; alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration); break; } from.totalAlpha += alpha; if (timeline instanceof RotateTimeline) this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame); else { // This fixes the WebKit 602 specific issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109 Utils.webkit602BugfixHelper(alpha, blend); if (timelineBlend == MixBlend.setup) { if (timeline instanceof AttachmentTimeline) { if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST) direction = MixDirection.in; } else if (timeline instanceof DrawOrderTimeline) { if (drawOrder) direction = MixDirection.in; } } timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction); } } } if (to.mixDuration > 0) this.queueEvents(from, animationTime); this.events.length = 0; from.nextAnimationLast = animationTime; from.nextTrackLast = from.trackTime; return mix; } applyRotateTimeline (timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array, i: number, firstFrame: boolean) { if (firstFrame) timelinesRotation[i] = 0; if (alpha == 1) { timeline.apply(skeleton, 0, time, null, 1, blend, MixDirection.in); return; } let rotateTimeline = timeline as RotateTimeline; let frames = rotateTimeline.frames; let bone = skeleton.bones[rotateTimeline.boneIndex]; let r1 = 0, r2 = 0; if (time < frames[0]) { switch (blend) { case MixBlend.setup: bone.rotation = bone.data.rotation; default: return; case MixBlend.first: r1 = bone.rotation; r2 = bone.data.rotation; } } else { r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation; if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame. r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION]; else { // Interpolate between the previous frame and the current frame. let frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES); let prevRotation = frames[frame + RotateTimeline.PREV_ROTATION]; let frameTime = frames[frame]; let percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime)); r2 = frames[frame + RotateTimeline.ROTATION] - prevRotation; r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360; r2 = prevRotation + r2 * percent + bone.data.rotation; r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360; } } // Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. let total = 0, diff = r2 - r1; diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360; if (diff == 0) { total = timelinesRotation[i]; } else { let lastTotal = 0, lastDiff = 0; if (firstFrame) { lastTotal = 0; lastDiff = diff; } else { lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops. lastDiff = timelinesRotation[i + 1]; // Difference between bones. } let current = diff > 0, dir = lastTotal >= 0; // Detect cross at 0 (not 180). if (MathUtils.signum(lastDiff) != MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) { // A cross after a 360 rotation is a loop. if (Math.abs(lastTotal) > 180) lastTotal += 360 * MathUtils.signum(lastTotal); dir = current; } total = diff + lastTotal - lastTotal % 360; // Store loops as part of lastTotal. if (dir != current) total += 360 * MathUtils.signum(lastTotal); timelinesRotation[i] = total; } timelinesRotation[i + 1] = diff; r1 += total * alpha; bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360; } queueEvents (entry: TrackEntry, animationTime: number) { let animationStart = entry.animationStart, animationEnd = entry.animationEnd; let duration = animationEnd - animationStart; let trackLastWrapped = entry.trackLast % duration; // Queue events before complete. let events = this.events; let i = 0, n = events.length; for (; i < n; i++) { let event = events[i]; if (event.time < trackLastWrapped) break; if (event.time > animationEnd) continue; // Discard events outside animation start/end. this.queue.event(entry, event); } // Queue complete if completed a loop iteration or the animation. let complete = false; if (entry.loop) complete = duration == 0 || trackLastWrapped > entry.trackTime % duration; else complete = animationTime >= animationEnd && entry.animationLast < animationEnd; if (complete) this.queue.complete(entry); // Queue events after complete. for (; i < n; i++) { let event = events[i]; if (event.time < animationStart) continue; // Discard events outside animation start/end. this.queue.event(entry, events[i]); } } clearTracks () { let oldDrainDisabled = this.queue.drainDisabled; this.queue.drainDisabled = true; for (let i = 0, n = this.tracks.length; i < n; i++) this.clearTrack(i); this.tracks.length = 0; this.queue.drainDisabled = oldDrainDisabled; this.queue.drain(); } clearTrack (trackIndex: number) { if (trackIndex >= this.tracks.length) return; let current = this.tracks[trackIndex]; if (current == null) return; this.queue.end(current); this.disposeNext(current); let entry = current; while (true) { let from = entry.mixingFrom; if (from == null) break; this.queue.end(from); entry.mixingFrom = null; entry.mixingTo = null; entry = from; } this.tracks[current.trackIndex] = null; this.queue.drain(); } setCurrent (index: number, current: TrackEntry, interrupt: boolean) { let from = this.expandToIndex(index); this.tracks[index] = current; if (from != null) { if (interrupt) this.queue.interrupt(from); current.mixingFrom = from; from.mixingTo = current; current.mixTime = 0; // Store the interrupted mix percentage. if (from.mixingFrom != null && from.mixDuration > 0) current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration); from.timelinesRotation.length = 0; // Reset rotation for mixing out, in case entry was mixed in. } this.queue.start(current); } setAnimation (trackIndex: number, animationName: string, loop: boolean) { let animation = this.data.skeletonData.findAnimation(animationName); if (animation == null) throw new Error("Animation not found: " + animationName); return this.setAnimationWith(trackIndex, animation, loop); } setAnimationWith (trackIndex: number, animation: Animation, loop: boolean) { if (animation == null) throw new Error("animation cannot be null."); let interrupt = true; let current = this.expandToIndex(trackIndex); if (current != null) { if (current.nextTrackLast == -1) { // Don't mix from an entry that was never applied. this.tracks[trackIndex] = current.mixingFrom; this.queue.interrupt(current); this.queue.end(current); this.disposeNext(current); current = current.mixingFrom; interrupt = false; } else this.disposeNext(current); } let entry = this.trackEntry(trackIndex, animation, loop, current); this.setCurrent(trackIndex, entry, interrupt); this.queue.drain(); return entry; } addAnimation (trackIndex: number, animationName: string, loop: boolean, delay: number) { let animation = this.data.skeletonData.findAnimation(animationName); if (animation == null) throw new Error("Animation not found: " + animationName); return this.addAnimationWith(trackIndex, animation, loop, delay); } addAnimationWith (trackIndex: number, animation: Animation, loop: boolean, delay: number) { if (animation == null) throw new Error("animation cannot be null."); let last = this.expandToIndex(trackIndex); if (last != null) { while (last.next != null) last = last.next; } let entry = this.trackEntry(trackIndex, animation, loop, last); if (last == null) { this.setCurrent(trackIndex, entry, true); this.queue.drain(); } else { last.next = entry; if (delay <= 0) { let duration = last.animationEnd - last.animationStart; if (duration != 0) { if (last.loop) delay += duration * (1 + ((last.trackTime / duration) | 0)); else delay += Math.max(duration, last.trackTime); delay -= this.data.getMix(last.animation, animation); } else delay = last.trackTime; } } entry.delay = delay; return entry; } setEmptyAnimation (trackIndex: number, mixDuration: number) { let entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false); entry.mixDuration = mixDuration; entry.trackEnd = mixDuration; return entry; } addEmptyAnimation (trackIndex: number, mixDuration: number, delay: number) { if (delay <= 0) delay -= mixDuration; let entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay); entry.mixDuration = mixDuration; entry.trackEnd = mixDuration; return entry; } setEmptyAnimations (mixDuration: number) { let oldDrainDisabled = this.queue.drainDisabled; this.queue.drainDisabled = true; for (let i = 0, n = this.tracks.length; i < n; i++) { let current = this.tracks[i]; if (current != null) this.setEmptyAnimation(current.trackIndex, mixDuration); } this.queue.drainDisabled = oldDrainDisabled; this.queue.drain(); } expandToIndex (index: number) { if (index < this.tracks.length) return this.tracks[index]; Utils.ensureArrayCapacity(this.tracks, index - this.tracks.length + 1, null); this.tracks.length = index + 1; return null; } trackEntry (trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry) { let entry = this.trackEntryPool.obtain(); entry.trackIndex = trackIndex; entry.animation = animation; entry.loop = loop; entry.holdPrevious = false; entry.eventThreshold = 0; entry.attachmentThreshold = 0; entry.drawOrderThreshold = 0; entry.animationStart = 0; entry.animationEnd = animation.duration; entry.animationLast = -1; entry.nextAnimationLast = -1; entry.delay = 0; entry.trackTime = 0; entry.trackLast = -1; entry.nextTrackLast = -1; entry.trackEnd = Number.MAX_VALUE; entry.timeScale = 1; entry.alpha = 1; entry.interruptAlpha = 1; entry.mixTime = 0; entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation); return entry; } disposeNext (entry: TrackEntry) { let next = entry.next; while (next != null) { this.queue.dispose(next); next = next.next; } entry.next = null; } _animationsChanged () { this.animationsChanged = false; this.propertyIDs.clear(); for (let i = 0, n = this.tracks.length; i < n; i++) { let entry = this.tracks[i]; if (entry == null) continue; while (entry.mixingFrom != null) entry = entry.mixingFrom; do { if (entry.mixingFrom == null || entry.mixBlend != MixBlend.add) this.computeHold(entry); entry = entry.mixingTo; } while (entry != null) } this.propertyIDs.clear(); for (let i = this.tracks.length - 1; i >= 0; i--) { let entry = this.tracks[i]; while (entry != null) { this.computeNotLast(entry); entry = entry.mixingFrom; } } } computeHold (entry: TrackEntry) { let to = entry.mixingTo; let timelines = entry.animation.timelines; let timelinesCount = entry.animation.timelines.length; let timelineMode = Utils.setArraySize(entry.timelineMode, timelinesCount); entry.timelineHoldMix.length = 0; let timelineDipMix = Utils.setArraySize(entry.timelineHoldMix, timelinesCount); let propertyIDs = this.propertyIDs; if (to != null && to.holdPrevious) { for (let i = 0; i < timelinesCount; i++) { propertyIDs.add(timelines[i].getPropertyId()); timelineMode[i] = AnimationState.HOLD; } return; } outer: for (let i = 0; i < timelinesCount; i++) { let timeline = timelines[i]; let id = timeline.getPropertyId(); if (!propertyIDs.add(id)) timelineMode[i] = AnimationState.SUBSEQUENT; else if (to == null || timeline instanceof AttachmentTimeline || timeline instanceof DrawOrderTimeline || timeline instanceof EventTimeline || !this.hasTimeline(to, id)) { timelineMode[i] = AnimationState.FIRST; } else { for (let next = to.mixingTo; next != null; next = next.mixingTo) { if (this.hasTimeline(next, id)) continue; if (entry.mixDuration > 0) { timelineMode[i] = AnimationState.HOLD_MIX; timelineDipMix[i] = next; continue outer; } break; } timelineMode[i] = AnimationState.HOLD; } } } computeNotLast (entry: TrackEntry) { let timelines = entry.animation.timelines; let timelinesCount = entry.animation.timelines.length; let timelineMode = entry.timelineMode; let propertyIDs = this.propertyIDs; for (let i = 0; i < timelinesCount; i++) { if (timelines[i] instanceof AttachmentTimeline) { let timeline = timelines[i] as AttachmentTimeline; if (!propertyIDs.add(timeline.slotIndex)) timelineMode[i] |= AnimationState.NOT_LAST; } } } hasTimeline (entry: TrackEntry, id: number) : boolean { let timelines = entry.animation.timelines; for (let i = 0, n = timelines.length; i < n; i++) if (timelines[i].getPropertyId() == id) return true; return false; } getCurrent (trackIndex: number) { if (trackIndex >= this.tracks.length) return null; return this.tracks[trackIndex]; } addListener (listener: AnimationStateListener2) { if (listener == null) throw new Error("listener cannot be null."); this.listeners.push(listener); } /** Removes the listener added with {@link #addListener(AnimationStateListener)}. */ removeListener (listener: AnimationStateListener2) { let index = this.listeners.indexOf(listener); if (index >= 0) this.listeners.splice(index, 1); } clearListeners () { this.listeners.length = 0; } clearListenerNotifications () { this.queue.clear(); } } export class TrackEntry { animation: Animation; next: TrackEntry; mixingFrom: TrackEntry; mixingTo: TrackEntry; listener: AnimationStateListener2; trackIndex: number; loop: boolean; holdPrevious: boolean; eventThreshold: number; attachmentThreshold: number; drawOrderThreshold: number; animationStart: number; animationEnd: number; animationLast: number; nextAnimationLast: number; delay: number; trackTime: number; trackLast: number; nextTrackLast: number; trackEnd: number; timeScale: number; alpha: number; mixTime: number; mixDuration: number; interruptAlpha: number; totalAlpha: number; mixBlend = MixBlend.replace; timelineMode = new Array(); timelineHoldMix = new Array(); timelinesRotation = new Array(); reset () { this.next = null; this.mixingFrom = null; this.mixingTo = null; this.animation = null; this.listener = null; this.timelineMode.length = 0; this.timelineHoldMix.length = 0; this.timelinesRotation.length = 0; } getAnimationTime () { if (this.loop) { let duration = this.animationEnd - this.animationStart; if (duration == 0) return this.animationStart; return (this.trackTime % duration) + this.animationStart; } return Math.min(this.trackTime + this.animationStart, this.animationEnd); } setAnimationLast(animationLast: number) { this.animationLast = animationLast; this.nextAnimationLast = animationLast; } isComplete () { return this.trackTime >= this.animationEnd - this.animationStart; } resetRotationDirections () { this.timelinesRotation.length = 0; } } export class EventQueue { objects: Array = []; drainDisabled = false; animState: AnimationState; constructor(animState: AnimationState) { this.animState = animState; } start (entry: TrackEntry) { this.objects.push(EventType.start); this.objects.push(entry); this.animState.animationsChanged = true; } interrupt (entry: TrackEntry) { this.objects.push(EventType.interrupt); this.objects.push(entry); } end (entry: TrackEntry) { this.objects.push(EventType.end); this.objects.push(entry); this.animState.animationsChanged = true; } dispose (entry: TrackEntry) { this.objects.push(EventType.dispose); this.objects.push(entry); } complete (entry: TrackEntry) { this.objects.push(EventType.complete); this.objects.push(entry); } event (entry: TrackEntry, event: Event) { this.objects.push(EventType.event); this.objects.push(entry); this.objects.push(event); } drain () { if (this.drainDisabled) return; this.drainDisabled = true; let objects = this.objects; let listeners = this.animState.listeners; for (let i = 0; i < objects.length; i += 2) { let type = objects[i] as EventType; let entry = objects[i + 1] as TrackEntry; switch (type) { case EventType.start: if (entry.listener != null && entry.listener.start) entry.listener.start(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].start) listeners[ii].start(entry); break; case EventType.interrupt: if (entry.listener != null && entry.listener.interrupt) entry.listener.interrupt(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].interrupt) listeners[ii].interrupt(entry); break; case EventType.end: if (entry.listener != null && entry.listener.end) entry.listener.end(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].end) listeners[ii].end(entry); // Fall through. case EventType.dispose: if (entry.listener != null && entry.listener.dispose) entry.listener.dispose(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].dispose) listeners[ii].dispose(entry); this.animState.trackEntryPool.free(entry); break; case EventType.complete: if (entry.listener != null && entry.listener.complete) entry.listener.complete(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].complete) listeners[ii].complete(entry); break; case EventType.event: let event = objects[i++ + 2] as Event; if (entry.listener != null && entry.listener.event) entry.listener.event(entry, event); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].event) listeners[ii].event(entry, event); break; } } this.clear(); this.drainDisabled = false; } clear () { this.objects.length = 0; } } export enum EventType { start, interrupt, end, dispose, complete, event } export interface AnimationStateListener2 { /** Invoked when this entry has been set as the current entry. */ start (entry: TrackEntry): void; /** Invoked when another entry has replaced this entry as the current entry. This entry may continue being applied for * mixing. */ interrupt (entry: TrackEntry): void; /** Invoked when this entry is no longer the current entry and will never be applied again. */ end (entry: TrackEntry): void; /** Invoked when this entry will be disposed. This may occur without the entry ever being set as the current entry. * References to the entry should not be kept after dispose is called, as it may be destroyed or reused. */ dispose (entry: TrackEntry): void; /** Invoked every time this entry's animation completes a loop. */ complete (entry: TrackEntry): void; /** Invoked when this entry's animation triggers an event. */ event (entry: TrackEntry, event: Event): void; } export abstract class AnimationStateAdapter2 implements AnimationStateListener2 { start (entry: TrackEntry) { } interrupt (entry: TrackEntry) { } end (entry: TrackEntry) { } dispose (entry: TrackEntry) { } complete (entry: TrackEntry) { } event (entry: TrackEntry, event: Event) { } } }