[gd_scene load_steps=3 format=2] [ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1] [ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2] [node name="Node2D" type="Node2D"] script = ExtResource( 1 ) [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2( 8, 553 ) scale = Vector2( 0.278096, 0.278096 ) skeleton_data_res = ExtResource( 2 ) preview_animation = "hoverboard" preview_frame = true preview_time = 0.0 [node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"] bone_name = "hoverboard-controller" bone_mode = 1 [node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"] enabled = true cast_to = Vector2( 0, 1000 ) [node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"] position = Vector2( 262.499, 0 ) rotation = -0.000872665 bone_name = "board-ik" bone_mode = 1 [node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"] enabled = true cast_to = Vector2( 0, 1000 ) [node name="HipBone" type="SpineBoneNode" parent="SpineSprite"] position = Vector2( 0, -169.006 ) rotation = -0.000872665 bone_name = "hip" bone_mode = 1 [node name="Polygon2D" type="Polygon2D" parent="."] polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 ) [node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"] polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )