/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #ifndef SPINE_SFML_H_ #define SPINE_SFML_H_ #include #include #include namespace spine { typedef struct { AtlasPage super; sf::Texture* texture; } SfmlAtlasPage; /**/ class SkeletonDrawable; typedef struct { Skeleton super; SkeletonDrawable* const drawable; } SfmlSkeleton; class SkeletonDrawable: public sf::Drawable { public: Skeleton* skeleton; AnimationState* state; float timeScale; sf::VertexArray* vertexArray; sf::Texture* texture; // All region attachments must use the same texture. SkeletonDrawable (SkeletonData* skeleton, AnimationStateData* stateData = 0); ~SkeletonDrawable (); void update (float deltaTime); virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const; }; /**/ typedef struct { RegionAttachment super; sf::Vertex vertices[4]; sf::Texture* texture; } SfmlRegionAttachment; } /* namespace spine */ #endif /* SPINE_SFML_H_ */