------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated January 1, 2020. Replaces all prior versions. -- -- Copyright (c) 2013-2020, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local AttachmentType = require "spine-lua.attachments.AttachmentType" local VertexAttachment = require "spine-lua.attachments.VertexAttachment" local Color = require "spine-lua.Color" local math_cos = math.cos local math_sin = math.sin local PointAttachment = {} PointAttachment.__index = PointAttachment setmetatable(PointAttachment, { __index = VertexAttachment }) function PointAttachment.new (name) if not name then error("name cannot be nil", 2) end local self = VertexAttachment.new(name, AttachmentType.point) self.x = 0 self.y = 0 self.rotation = 0 self.color = Color.newWith(0.38, 0.94, 0, 1) setmetatable(self, BoundingBoxAttachment) return self end function PointAttachment:computeWorldPosition(bone, point) point.x = self.x * bone.a + self.y * bone.b + bone.worldX point.y = self.x * bone.c + self.y * bone.d + bone.worldY return point end function PointAttachment:computeWorldRotation(bone) local cos = math_cos(math_rad(self.rotation)) local sin = math_sin(math_rad(self.rotation)) local x = cos * bone.a + sin * bone.b local y = cos * bone.c + sin * bone.d return math_deg(math_atan2(y, x)) end function PointAttachment:copy () local copy = PointAttachment.new(self.name) copy.x = self.x copy.y = self.y copy.rotation = self.rotation copy.color:setFrom(self.color) return copy end return PointAttachment