------------------------------------------------------------------------------- -- Spine Runtimes License Agreement -- Last updated January 1, 2020. Replaces all prior versions. -- -- Copyright (c) 2013-2020, Esoteric Software LLC -- -- Integration of the Spine Runtimes into software or otherwise creating -- derivative works of the Spine Runtimes is permitted under the terms and -- conditions of Section 2 of the Spine Editor License Agreement: -- http://esotericsoftware.com/spine-editor-license -- -- Otherwise, it is permitted to integrate the Spine Runtimes into software -- or otherwise create derivative works of the Spine Runtimes (collectively, -- "Products"), provided that each user of the Products must obtain their own -- Spine Editor license and redistribution of the Products in any form must -- include this license and copyright notice. -- -- THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY -- EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY -- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, -- BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF -- THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local utils = require "spine-lua.utils" local interpolation = require "spine-lua.Interpolation" local setmetatable = setmetatable local math_min = math.min local math_max = math.max local ipairs = ipairs local table_insert = table.insert local table_remove = table.remove local utils_deg_rad = utils.degRad local math_sqrt = math.sqrt local math_sin = math.sin local math_cos = math.cos local SwirlEffect = {} SwirlEffect.__index = SwirlEffect function SwirlEffect.new (radius) local self = { worldX = 0, worldY = 0, centerX = 0, centerY = 0, radius = radius, angle = 0, interpolation = interpolation.pow2 } setmetatable(self, SwirlEffect) return self end function SwirlEffect:beginEffect (skeleton) self.worldX = skeleton.x + self.centerX self.worldY = skeleton.y + self.centerY self.angleRad = self.angle * utils_deg_rad end function SwirlEffect:transform (vertex) local x = vertex.x - self.worldX local y = vertex.y - self.worldY local dist = math_sqrt(x * x + y * y) if (dist < self.radius) then local theta = interpolation.apply(self.interpolation, 0, self.angleRad, (self.radius - dist) / self.radius) local cos = math_cos(theta) local sin = math_sin(theta) vertex.x = cos * x - sin * y + self.worldX vertex.y = sin * x + cos * y + self.worldY end end function SwirlEffect:endEffect () end return SwirlEffect