------------------------------------------------------------------------------- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- -- 1. Redistributions of source code must retain the above copyright notice, this -- list of conditions and the following disclaimer. -- 2. Redistributions in binary form must reproduce the above copyright notice, -- this list of conditions and the following disclaimer in the documentation -- and/or other materials provided with the distribution. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR -- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------ local Skin = {} function Skin.new (name) if not name then error("name cannot be nil", 2) end local self = { name = name, attachments = {} } function self:addAttachment (slotIndex, name, attachment) if not name then error("name cannot be nil.", 2) end self.attachments[slotIndex .. ":" .. name] = { slotIndex, name, attachment } end function self:getAttachment (slotIndex, name) if not name then error("name cannot be nil.", 2) end local values = self.attachments[slotIndex .. ":" .. name] if not values then return nil end return values[3] end function self:findNamesForSlot (slotIndex) local names = {} for k,v in self.attachments do if v[1] == slotIndex then table.insert(names, v[2]) end end end function self:findAttachmentsForSlot (slotIndex) local attachments = {} for k,v in self.attachments do if v[1] == slotIndex then table.insert(attachments, v[3]) end end end return self end return Skin