/****************************************************************************** * Spine Runtime Software License - Version 1.0 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Single User License or Spine Professional License must be * purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using UnityEngine; using Spine; public class AtlasAsset : ScriptableObject { public TextAsset atlasFile; public Material[] materials; private Atlas atlas; public void Clear () { atlas = null; } /// The atlas or null if it could not be loaded. public Atlas GetAtlas () { if (atlasFile == null) { Debug.LogWarning("Atlas file not set for atlas asset: " + name, this); Clear(); return null; } if (materials == null || materials.Length == 0) { Debug.LogWarning("Materials not set for atlas asset: " + name, this); Clear(); return null; } if (atlas != null) return atlas; try { atlas = new Atlas(new StringReader(atlasFile.text), "", new MaterialsTextureLoader(this)); return atlas; } catch (Exception ex) { Debug.Log("Error reading atlas file for atlas asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this); return null; } } } public class MaterialsTextureLoader : TextureLoader { AtlasAsset atlasAsset; public MaterialsTextureLoader (AtlasAsset atlasAsset) { this.atlasAsset = atlasAsset; } public void Load (AtlasPage page, String path) { String name = Path.GetFileNameWithoutExtension(path); Material material = null; foreach (Material other in atlasAsset.materials) { if (other.mainTexture.name == name) { material = other; break; } } if (material == null) { Debug.LogWarning("Material with texture name \"" + name + "\" not found for atlas asset: " + atlasAsset.name, atlasAsset); return; } page.rendererObject = material; page.width = material.mainTexture.width; page.height = material.mainTexture.height; } public void Unload (object texture) { } }