#ifndef SPINE_BASEREGIONATTACHMENT_H_ #define SPINE_BASEREGIONATTACHMENT_H_ #include namespace spine { class Bone; class Slot; class BaseRegionAttachment: public Attachment { public: float x, y, scaleX, scaleY, rotation, width, height; float offset[8]; BaseRegionAttachment (); void updateOffset (); virtual void updateWorldVertices (Bone *bone) = 0; }; } /* namespace spine */ #endif /* SPINE_BASEREGIONATTACHMENT_H_ */