# 4.2.6 * Fix analyzer errors, fix code style to adhere to Dart standards. # 4.2.5 * Implemented batching of render commands, reducing the number of draw calls. 60/120fps for 100 Spineboys on all platforms. # 0.0.4 * Clean-up `fromAsset()` factory methods so the atlas comes before skeleton data file name. * Rename `Vector2` to `Vec2`. * Make the bundle configurable in `SpineWidget.asset()`. # 0.0.3 * Lower macOS deployment target to 10.11. # 0.0.2 * Fix package name in build system `spine_flutter` > `esotericsoftware_spine_flutter`. # 0.0.1 Initial test release.