/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ using System; using UnityEditor; using UnityEngine; [CustomEditor(typeof(SkeletonComponent))] public class SkeletonComponentInspector : Editor { private SerializedProperty skeletonDataAsset, initialSkinName, timeScale; void OnEnable () { skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset"); initialSkinName = serializedObject.FindProperty("initialSkinName"); timeScale = serializedObject.FindProperty("timeScale"); } override public void OnInspectorGUI () { serializedObject.Update(); SkeletonComponent component = (SkeletonComponent)target; EditorGUIUtility.LookLikeInspector(); EditorGUILayout.PropertyField(skeletonDataAsset); if (component.skeleton != null) { // Initial skin name. String[] skins = new String[component.skeleton.Data.Skins.Count + 1]; int skinIndex = 0; for (int i = 0; i < skins.Length - 1; i++) { String name = component.skeleton.Data.Skins[i].Name; skins[i] = name; if (name == initialSkinName.stringValue) skinIndex = i; } EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Initial Skin"); EditorGUIUtility.LookLikeControls(); skinIndex = EditorGUILayout.Popup(skinIndex, skins); EditorGUIUtility.LookLikeInspector(); EditorGUILayout.EndHorizontal(); initialSkinName.stringValue = skinIndex == 0 ? null : skins[skinIndex]; } EditorGUILayout.PropertyField(timeScale); if (serializedObject.ApplyModifiedProperties() || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed") ) { if (!Application.isPlaying) { component.Clear(); component.Update(); } } } }