using UnityEngine; using System.Collections; public class Spineboy : MonoBehaviour { private SkeletonAnimation skeleton; void Start() { skeleton = GetComponent(); } void LateUpdate() { if (skeleton.loop) return; if (skeleton.state.Animation != null && skeleton.state.Time >= skeleton.state.Animation.Duration - 0.25) { skeleton.animationName = "walk"; skeleton.loop = true; } } void OnMouseDown() { skeleton.animationName = "jump"; skeleton.loop = false; } }