package { import spine.SkeletonData; import spine.SkeletonJson; import spine.atlas.Atlas; import spine.attachments.AtlasAttachmentLoader; import spine.attachments.AttachmentLoader; import spine.starling.SkeletonAnimation; import spine.starling.StarlingAtlasAttachmentLoader; import spine.starling.StarlingTextureLoader; import starling.core.Starling; import starling.display.Sprite; import starling.events.Touch; import starling.events.TouchEvent; import starling.events.TouchPhase; import starling.textures.Texture; import starling.textures.TextureAtlas; public class GoblinsExample extends Sprite { [Embed(source = "goblins-ffd.json", mimeType = "application/octet-stream")] static public const GoblinsJson:Class; [Embed(source = "goblins-ffd.atlas", mimeType = "application/octet-stream")] static public const GoblinsAtlas:Class; [Embed(source = "goblins-ffd.png")] static public const GoblinsAtlasTexture:Class; [Embed(source = "goblins-ffd-starling.xml", mimeType = "application/octet-stream")] static public const GoblinsStarlingAtlas:Class; [Embed(source = "goblins-ffd-starling.png")] static public const GoblinsStarlingAtlasTexture:Class; private var skeleton:SkeletonAnimation; public function GoblinsExample () { var attachmentLoader:AttachmentLoader; if (Main.useStarlingAtlas) { var texture:Texture = Texture.fromBitmap(new GoblinsStarlingAtlasTexture()); var xml:XML = XML(new GoblinsStarlingAtlas()); var starlingAtlas:TextureAtlas = new TextureAtlas(texture, xml); attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas); } else { var spineAtlas:Atlas = new Atlas(new GoblinsAtlas(), new StarlingTextureLoader(new GoblinsAtlasTexture())); attachmentLoader = new AtlasAttachmentLoader(spineAtlas); } var json:SkeletonJson = new SkeletonJson(attachmentLoader); var skeletonData:SkeletonData = json.readSkeletonData(new GoblinsJson()); skeleton = new SkeletonAnimation(skeletonData, true); skeleton.x = 320; skeleton.y = 420; skeleton.skeleton.skinName = "goblin"; skeleton.skeleton.setSlotsToSetupPose(); skeleton.state.setAnimationByName(0, "walk", true); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick (event:TouchEvent) : void { var touch:Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { skeleton.skeleton.skinName = skeleton.skeleton.skin.name == "goblin" ? "goblingirl" : "goblin"; skeleton.skeleton.setSlotsToSetupPose(); } } } }