var meshesDemo = function(pathPrefix, loadingComplete, bgColor) { var canvas, gl, renderer, input, assetManager; var skeleton, bounds; var timeKeeper, loadingScreen; var skeletons = {}; var activeSkeleton = "Orange Girl"; var playButton, timeLine, isPlaying = true; if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1); function init () { canvas = document.getElementById("meshesdemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); renderer.skeletonDebugRenderer.drawRegionAttachments = false; assetManager = new spine.webgl.AssetManager(gl, pathPrefix); assetManager.loadTexture("orangegirl.png"); assetManager.loadText("orangegirl.json"); assetManager.loadText("orangegirl.atlas"); assetManager.loadTexture("greengirl.png"); assetManager.loadText("greengirl.json"); assetManager.loadText("greengirl.atlas"); assetManager.loadTexture("armorgirl.png"); assetManager.loadText("armorgirl.json"); assetManager.loadText("armorgirl.atlas"); timeKeeper = new spine.TimeKeeper(); loadingScreen = new spine.webgl.LoadingScreen(renderer); loadingScreen.backgroundColor = bgColor; requestAnimationFrame(load); } function load () { timeKeeper.update(); if (assetManager.isLoadingComplete()) { skeletons["Orange Girl"] = loadSkeleton("orangegirl", "animation"); skeletons["Green Girl"] = loadSkeleton("greengirl", "animation"); skeletons["Armor Girl"] = loadSkeleton("armorgirl", "animation"); setupUI(); loadingComplete(canvas, render); } else { loadingScreen.draw(); requestAnimationFrame(load); } } function setupUI() { playButton = $("#meshesdemo-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) { playButton.val("Pause"); playButton.addClass("pause").removeClass("play"); } else { playButton.val("Play"); playButton.addClass("play").removeClass("pause"); } } playButton.click(playButtonUpdate); timeLine = $("#meshesdemo-timeline"); timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () { if (isPlaying) playButton.click(); if (!isPlaying) { var active = skeletons[activeSkeleton]; var time = timeLine.slider("value") / 100; var animationDuration = active.state.getCurrent(0).animation.duration; time = animationDuration * time; active.state.update(time - active.playTime); active.state.apply(active.skeleton); active.skeleton.updateWorldTransform(); active.playTime = time; } }}); var list = $("#meshesdemo-active-skeleton"); for (var skeletonName in skeletons) { var option = $(""); option.attr("value", skeletonName).text(skeletonName); if (skeletonName === activeSkeleton) option.attr("selected", "selected"); list.append(option); } list.change(function() { activeSkeleton = $("#meshesdemo-active-skeleton option:selected").text(); var active = skeletons[activeSkeleton]; var animationDuration = active.state.getCurrent(0).animation.duration; timeLine.slider("value", (active.playTime / animationDuration * 100)); }) renderer.skeletonDebugRenderer.drawBones = false; $("#meshesdemo-drawbonescheckbox").click(function() { renderer.skeletonDebugRenderer.drawBones = this.checked; }) renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; $("#meshesdemo-drawmeshtrianglescheckbox").click(function() { renderer.skeletonDebugRenderer.drawMeshHull = this.checked; renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked; }) } function loadSkeleton(name, animation, sequenceSlots) { var atlas = new spine.TextureAtlas(assetManager.get(name + ".atlas"), function(path) { return assetManager.get(path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get(name + ".json")); var skeleton = new spine.Skeleton(skeletonData); skeleton.setSkinByName("default"); var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData)); state.setAnimation(0, animation, true); state.apply(skeleton); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); var size = new spine.Vector2(); skeleton.getBounds(offset, size); return { atlas: atlas, skeleton: skeleton, state: state, playTime: 0, bounds: { offset: offset, size: size } }; } function render () { timeKeeper.update(); var delta = timeKeeper.delta; var active = skeletons[activeSkeleton]; var skeleton = active.skeleton; var state = active.state; var offset = active.bounds.offset; var size = active.bounds.size; renderer.camera.position.x = offset.x + size.x / 2; renderer.camera.position.y = offset.y + size.y / 2; renderer.camera.viewportWidth = size.x * 1.2; renderer.camera.viewportHeight = size.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a); gl.clear(gl.COLOR_BUFFER_BIT); if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; active.playTime += delta; while (active.playTime >= animationDuration) { active.playTime -= animationDuration; } timeLine.slider("value", (active.playTime / animationDuration * 100)); state.update(delta); state.apply(skeleton); skeleton.updateWorldTransform(); } renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton); renderer.end(); } init(); };