/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineIkConstraint.h" #include "SpineBone.h" void SpineIkConstraint::_bind_methods() { // ClassDB::bind_method(D_METHOD("apply"), &SpineIkConstraint::apply); ClassDB::bind_method(D_METHOD("update"), &SpineIkConstraint::update); ClassDB::bind_method(D_METHOD("get_order"), &SpineIkConstraint::get_order); ClassDB::bind_method(D_METHOD("get_data"), &SpineIkConstraint::get_data); ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraint::get_bones); ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraint::get_target); ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraint::set_target); ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraint::get_bend_direction); ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraint::set_bend_direction); ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraint::get_compress); ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraint::set_compress); ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraint::get_stretch); ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraint::set_stretch); ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraint::get_mix); ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraint::set_mix); ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraint::get_softness); ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraint::set_softness); ClassDB::bind_method(D_METHOD("is_active"), &SpineIkConstraint::is_active); ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineIkConstraint::set_active); } SpineIkConstraint::SpineIkConstraint() : ik_constraint(NULL) {} SpineIkConstraint::~SpineIkConstraint() {} // void SpineIkConstraint::apply(){ // ik_constraint->apply(); // } void SpineIkConstraint::update() { ik_constraint->update(); } int SpineIkConstraint::get_order() { return ik_constraint->getOrder(); } Ref SpineIkConstraint::get_data() { auto &ikc = ik_constraint->getData(); Ref gd_ikc(memnew(SpineIkConstraintData)); gd_ikc->set_spine_object(&ikc); return gd_ikc; } Array SpineIkConstraint::get_bones() { auto &bs = ik_constraint->getBones(); Array gd_bs; gd_bs.resize(bs.size()); for (size_t i = 0; i < bs.size(); ++i) { auto b = bs[i]; if (b == NULL) gd_bs[i] = Ref(NULL); Ref gd_b(memnew(SpineBone)); gd_b->set_spine_object(b); gd_bs[i] = gd_b; } return gd_bs; } Ref SpineIkConstraint::get_target() { auto b = ik_constraint->getTarget(); if (b == NULL) return NULL; Ref gd_b(memnew(SpineBone)); gd_b->set_spine_object(b); return gd_b; } void SpineIkConstraint::set_target(Ref v) { if (v.is_valid()) { ik_constraint->setTarget(v->get_spine_object()); } else { ik_constraint->setTarget(NULL); } } int SpineIkConstraint::get_bend_direction() { return ik_constraint->getBendDirection(); } void SpineIkConstraint::set_bend_direction(int v) { ik_constraint->setBendDirection(v); } bool SpineIkConstraint::get_compress() { return ik_constraint->getCompress(); } void SpineIkConstraint::set_compress(bool v) { ik_constraint->setCompress(v); } bool SpineIkConstraint::get_stretch() { return ik_constraint->getStretch(); } void SpineIkConstraint::set_stretch(bool v) { ik_constraint->setStretch(v); } float SpineIkConstraint::get_mix() { return ik_constraint->getMix(); } void SpineIkConstraint::set_mix(float v) { ik_constraint->setMix(v); } float SpineIkConstraint::get_softness() { return ik_constraint->getSoftness(); } void SpineIkConstraint::set_softness(float v) { ik_constraint->setSoftness(v); } bool SpineIkConstraint::is_active() { return ik_constraint->isActive(); } void SpineIkConstraint::set_active(bool v) { ik_constraint->setActive(v); }