/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Inherit } from "./BoneData.js"; import { Pose } from "./Pose.js" /** Stores a bone's local pose. */ export class BoneLocal implements Pose { /** The local x translation. */ x = 0; /** The local y translation. */ y = 0; /** The local rotation in degrees, counter clockwise. */ rotation = 0; /** The local scaleX. */ scaleX = 0; /** The local scaleY. */ scaleY = 0; /** The local shearX. */ shearX = 0; /** The local shearY. */ shearY = 0; inherit = Inherit.Normal; set (pose: BoneLocal): void { if (pose == null) throw new Error("pose cannot be null."); this.x = pose.x; this.y = pose.y; this.rotation = pose.rotation; this.scaleX = pose.scaleX; this.scaleY = pose.scaleY; this.shearX = pose.shearX; this.shearY = pose.shearY; this.inherit = pose.inherit; } setPosition (x: number, y: number): void { this.x = x; this.y = y; } setScale (scaleX: number, scaleY: number): void; setScale (scale: number): void; setScale (scaleOrX: number, scaleY?: number): void { this.scaleX = scaleOrX; this.scaleY = scaleY === undefined ? scaleOrX : scaleY; } /** Determines how parent world transforms affect this bone. */ public getInherit (): Inherit { return this.inherit; } public setInherit (inherit: Inherit): void { if (inherit == null) throw new Error("inherit cannot be null."); this.inherit = inherit; } }