// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SpinePlugin : ModuleRules { public SpinePlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-cpp/include" }); PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); Definitions.Add("SPINE_UE4"); // In Unreal 4.20, comment the above line, uncomment the below line // PublicDefinitions.Add("SPINE_UE4"); } } }