#include "from_rotate.h" #include using namespace spine; spine_from_rotate spine_from_rotate_create(void) { return (spine_from_rotate) new (__FILE__, __LINE__) FromRotate(); } void spine_from_rotate_dispose(spine_from_rotate self) { delete (FromRotate *) self; } spine_rtti spine_from_rotate_get_rtti(spine_from_rotate self) { FromRotate *_self = (FromRotate *) self; return (spine_rtti) &_self->getRTTI(); } float spine_from_rotate_value(spine_from_rotate self, spine_skeleton skeleton, spine_bone_pose source, bool local, float *offsets) { FromRotate *_self = (FromRotate *) self; return _self->value(*((Skeleton *) skeleton), *((BonePose *) source), local, offsets); } spine_rtti spine_from_rotate_rtti(void) { return (spine_rtti) &FromRotate::rtti; }