#include "linked_mesh.h" #include using namespace spine; spine_linked_mesh spine_linked_mesh_create(spine_mesh_attachment mesh, const int skinIndex, size_t slotIndex, const char *parent, bool inheritTimelines) { return (spine_linked_mesh) new (__FILE__, __LINE__) LinkedMesh((MeshAttachment *) mesh, skinIndex, slotIndex, String(parent), inheritTimelines); } spine_linked_mesh spine_linked_mesh_create2(spine_mesh_attachment mesh, const char *skin, size_t slotIndex, const char *parent, bool inheritTimelines) { return (spine_linked_mesh) new (__FILE__, __LINE__) LinkedMesh((MeshAttachment *) mesh, String(skin), slotIndex, String(parent), inheritTimelines); } void spine_linked_mesh_dispose(spine_linked_mesh self) { delete (LinkedMesh *) self; }