#include "skin.h" #include using namespace spine; spine_skin spine_skin_create(const char *name) { return (spine_skin) new (__FILE__, __LINE__) Skin(String(name)); } void spine_skin_dispose(spine_skin self) { delete (Skin *) self; } void spine_skin_set_attachment(spine_skin self, size_t slotIndex, const char *name, spine_attachment attachment) { Skin *_self = (Skin *) self; _self->setAttachment(slotIndex, String(name), (Attachment *) attachment); } spine_attachment spine_skin_get_attachment(spine_skin self, size_t slotIndex, const char *name) { Skin *_self = (Skin *) self; return (spine_attachment) _self->getAttachment(slotIndex, String(name)); } void spine_skin_remove_attachment(spine_skin self, size_t slotIndex, const char *name) { Skin *_self = (Skin *) self; _self->removeAttachment(slotIndex, String(name)); } void spine_skin_find_attachments_for_slot(spine_skin self, size_t slotIndex, spine_array_attachment attachments) { Skin *_self = (Skin *) self; _self->findAttachmentsForSlot(slotIndex, *((Array *) attachments)); } const char *spine_skin_get_name(spine_skin self) { Skin *_self = (Skin *) self; return _self->getName().buffer(); } void spine_skin_add_skin(spine_skin self, spine_skin other) { Skin *_self = (Skin *) self; _self->addSkin((Skin *) other); } void spine_skin_copy_skin(spine_skin self, spine_skin other) { Skin *_self = (Skin *) self; _self->copySkin((Skin *) other); } spine_array_bone_data spine_skin_get_bones(spine_skin self) { Skin *_self = (Skin *) self; return (spine_array_bone_data) &_self->getBones(); } spine_array_constraint_data spine_skin_get_constraints(spine_skin self) { Skin *_self = (Skin *) self; return (spine_array_constraint_data) &_self->getConstraints(); } spine_color spine_skin_get_color(spine_skin self) { Skin *_self = (Skin *) self; return (spine_color) &_self->getColor(); }