#include "to_y.h" #include using namespace spine; spine_to_y spine_to_y_create(void) { return (spine_to_y) new (__FILE__, __LINE__) ToY(); } void spine_to_y_dispose(spine_to_y self) { delete (ToY *) self; } spine_rtti spine_to_y_get_rtti(spine_to_y self) { ToY *_self = (ToY *) self; return (spine_rtti) &_self->getRTTI(); } float spine_to_y_mix(spine_to_y self, spine_transform_constraint_pose pose) { ToY *_self = (ToY *) self; return _self->mix(*((TransformConstraintPose *) pose)); } void spine_to_y_apply(spine_to_y self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ToY *_self = (ToY *) self; _self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive); } spine_rtti spine_to_y_rtti(void) { return (spine_rtti) &ToY::rtti; }