/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package spine.examples { import spine.SkeletonBinary; import spine.Skin; import starling.display.DisplayObjectContainer; import starling.events.Touch; import starling.events.TouchPhase; import starling.core.Starling; import starling.events.TouchEvent; import starling.display.Sprite; import spine.SkeletonData; import spine.SkeletonJson; import spine.attachments.AtlasAttachmentLoader; import spine.starling.StarlingTextureLoader; import spine.atlas.Atlas; import spine.attachments.AttachmentLoader; import spine.starling.SkeletonAnimation; public class MixAndMatchExample extends Sprite { [Embed(source = "/mix-and-match-pro.skel", mimeType = "application/octet-stream")] static public const MixAndMatchJson : Class; [Embed(source = "/mix-and-match.atlas", mimeType = "application/octet-stream")] static public const MixAndMatchAtlas : Class; [Embed(source = "/mix-and-match.png")] static public const MixAndMatchAtlasTexture : Class; private var skeleton : SkeletonAnimation; public function MixAndMatchExample() { var attachmentLoader : AttachmentLoader; var spineAtlas : Atlas = new Atlas(new MixAndMatchAtlas(), new StarlingTextureLoader(new MixAndMatchAtlasTexture())); attachmentLoader = new AtlasAttachmentLoader(spineAtlas); var binary : SkeletonBinary = new SkeletonBinary(attachmentLoader); binary.scale = 0.5; var skeletonData : SkeletonData = binary.readSkeletonData(new MixAndMatchJson()); this.x = 400; this.y = 500; skeleton = new SkeletonAnimation(skeletonData); skeleton.state.setAnimationByName(0, "dance", true); // enable two color tinting, which breaks batching between this skeleton // and other Starling objects. skeleton.twoColorTint = true; // Create a new skin, by mixing and matching other skins // that fit together. Items making up the girl are individual // skins. Using the skin API, a new skin is created which is // a combination of all these individual item skins. var mixAndMatchSkin : Skin = new Skin("custom-girl"); mixAndMatchSkin.addSkin(skeletonData.findSkin("skin-base")); mixAndMatchSkin.addSkin(skeletonData.findSkin("nose/short")); mixAndMatchSkin.addSkin(skeletonData.findSkin("eyelids/girly")); mixAndMatchSkin.addSkin(skeletonData.findSkin("eyes/violet")); mixAndMatchSkin.addSkin(skeletonData.findSkin("hair/brown")); mixAndMatchSkin.addSkin(skeletonData.findSkin("clothes/hoodie-orange")); mixAndMatchSkin.addSkin(skeletonData.findSkin("legs/pants-jeans")); mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/bag")); mixAndMatchSkin.addSkin(skeletonData.findSkin("accessories/hat-red-yellow")); skeleton.skeleton.skin = mixAndMatchSkin; skeleton.skeleton.updateWorldTransform(); addChild(skeleton); Starling.juggler.add(skeleton); addEventListener(TouchEvent.TOUCH, onClick); } private function onClick(event : TouchEvent) : void { var touch : Touch = event.getTouch(this); if (touch && touch.phase == TouchPhase.BEGAN) { var parent : DisplayObjectContainer = this.parent; this.removeFromParent(true); parent.addChild(new SpineboyExample()); } } } }