// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. /// Property enum enum Property { rotate(0), x(1), y(2), scaleX(3), scaleY(4), shearX(5), shearY(6), inherit(7), rgb(8), alpha(9), rgb2(10), attachment(11), deform(12), event(13), drawOrder(14), ikConstraint(15), transformConstraint(16), pathConstraintPosition(17), pathConstraintSpacing(18), pathConstraintMix(19), physicsConstraintInertia(20), physicsConstraintStrength(21), physicsConstraintDamping(22), physicsConstraintMass(23), physicsConstraintWind(24), physicsConstraintGravity(25), physicsConstraintMix(26), physicsConstraintReset(27), sequence(28), sliderTime(29), sliderMix(30), drawOrderFolder(31); const Property(this.value); final int value; static Property fromValue(int value) { return values.firstWhere( (e) => e.value == value, orElse: () => throw ArgumentError('Invalid Property value: $value'), ); } }