#ifndef SPINE_REGIONATTACHMENT_H_ #define SPINE_REGIONATTACHMENT_H_ #include #include #include namespace spine { class Bone; class AtlasRegion; class RegionAttachment: public BaseRegionAttachment { public: sf::Vertex vertices[4]; sf::Texture *texture; RegionAttachment (AtlasRegion *region); virtual void updateWorldVertices (Bone *bone); virtual void draw (Slot *slot); }; } /* namespace spine */ #endif /* SPINE_REGIONATTACHMENT_H_ */