#ifndef SPINE_SKELETON_H_ #define SPINE_SKELETON_H_ #include #include namespace spine { class Skeleton: public BaseSkeleton, public sf::Drawable { public: sf::VertexArray vertexArray; sf::Texture *texture; // This is a bit ugly and means all region attachments must use the same textures. Skeleton (SkeletonData *skeletonData); virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const; }; } /* namespace spine */ #endif /* SPINE_SKELETON_H_ */