using UnityEngine; using System.Collections; public class SpineboyComponent : MonoBehaviour { public void OnMouseDown () { SkeletonComponent skeletonComponent = GetComponent(); skeletonComponent.animationName = "jump"; skeletonComponent.loop = false; } public void Update () { SkeletonComponent skeletonComponent = GetComponent(); if (!skeletonComponent.loop && skeletonComponent.state.Time >= skeletonComponent.state.Animation.Duration - 0.25) { skeletonComponent.animationName = "walk"; skeletonComponent.loop = true; } } }