/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineSlot.h" #include "SpineBone.h" #include "SpineCommon.h" #include "SpineSprite.h" #include "SpineSkeletonDataResource.h" void SpineSlot::_bind_methods() { ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSlot::set_to_setup_pose); ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data); ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone); ClassDB::bind_method(D_METHOD("get_color"), &SpineSlot::get_color); ClassDB::bind_method(D_METHOD("set_color"), &SpineSlot::set_color); ClassDB::bind_method(D_METHOD("get_dark_color"), &SpineSlot::get_dark_color); ClassDB::bind_method(D_METHOD("set_dark_color", "v"), &SpineSlot::set_dark_color); ClassDB::bind_method(D_METHOD("has_dark_color"), &SpineSlot::has_dark_color); ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSlot::get_attachment); ClassDB::bind_method(D_METHOD("set_attachment", "v"), &SpineSlot::set_attachment); ClassDB::bind_method(D_METHOD("get_attachment_state"), &SpineSlot::get_attachment_state); ClassDB::bind_method(D_METHOD("set_attachment_state", "v"), &SpineSlot::set_attachment_state); ClassDB::bind_method(D_METHOD("get_deform"), &SpineSlot::get_deform); ClassDB::bind_method(D_METHOD("set_deform", "v"), &SpineSlot::set_deform); ClassDB::bind_method(D_METHOD("get_sequence_index"), &SpineSlot::get_sequence_index); ClassDB::bind_method(D_METHOD("set_sequence_index", "v"), &SpineSlot::set_sequence_index); } void SpineSlot::set_to_setup_pose() { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setToSetupPose(); } Ref SpineSlot::get_data() { SPINE_CHECK(get_spine_object(), nullptr) if (_data.is_valid()) { return _data; } else { auto &slot_data = get_spine_object()->getData(); Ref slot_data_ref(memnew(SpineSlotData)); slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data); _data = slot_data_ref; return slot_data_ref; } } Ref SpineSlot::get_bone() { SPINE_CHECK(get_spine_object(), nullptr) if (_bone.is_valid()) { return _bone; } else { auto &bone = get_spine_object()->getBone(); Ref bone_ref(memnew(SpineBone)); bone_ref->set_spine_object(get_spine_owner(), &bone); _bone = bone_ref; return bone_ref; } } Color SpineSlot::get_color() { SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0)) auto &color = get_spine_object()->getColor(); return Color(color.r, color.g, color.b, color.a); } void SpineSlot::set_color(Color v) { SPINE_CHECK(get_spine_object(), ) auto &color = get_spine_object()->getColor(); color.set(v.r, v.g, v.b, v.a); } Color SpineSlot::get_dark_color() { SPINE_CHECK(get_spine_object(), Color(0, 0, 0, 0)) auto &color = get_spine_object()->getDarkColor(); return Color(color.r, color.g, color.b, color.a); } void SpineSlot::set_dark_color(Color v) { SPINE_CHECK(get_spine_object(), ) auto &color = get_spine_object()->getDarkColor(); color.set(v.r, v.g, v.b, v.a); } bool SpineSlot::has_dark_color() { SPINE_CHECK(get_spine_object(), false) return get_spine_object()->hasDarkColor(); } Ref SpineSlot::get_attachment() { SPINE_CHECK(get_spine_object(), nullptr) auto attachment = get_spine_object()->getAttachment(); if (!attachment) return nullptr; Ref attachment_ref(memnew(SpineAttachment)); attachment_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), attachment); return attachment_ref; } void SpineSlot::set_attachment(Ref v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setAttachment(v.is_valid() && v->get_spine_object() ? v->get_spine_object() : nullptr); } int SpineSlot::get_attachment_state() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getAttachmentState(); } void SpineSlot::set_attachment_state(int v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setAttachmentState(v); } Array SpineSlot::get_deform() { Array result; SPINE_CHECK(get_spine_object(), result) auto &deform = get_spine_object()->getDeform(); result.resize((int) deform.size()); for (int i = 0; i < (int) deform.size(); ++i) { result[i] = deform[i]; } return result; } void SpineSlot::set_deform(Array v) { SPINE_CHECK(get_spine_object(), ) auto &deform = get_spine_object()->getDeform(); deform.setSize(v.size(), 0); for (int i = 0; i < v.size(); ++i) { deform[i] = v[i]; } } int SpineSlot::get_sequence_index() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getAttachmentState(); } void SpineSlot::set_sequence_index(int v) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setAttachmentState(v); }