// Copyright 2016 Chris Conway (Koderz). All Rights Reserved. #pragma once #include "RuntimeMeshComponentPlugin.h" // Custom version for runtime mesh serialization namespace FRuntimeMeshVersion { enum Type { Initial = 0, TemplatedVertexFix = 1, SerializationOptional = 2, DualVertexBuffer = 3, SerializationV2 = 4, // ------------------------------------------------------ VersionPlusOne, LatestVersion = VersionPlusOne - 1 }; // The GUID for this custom version const static FGuid GUID = FGuid(0xEE48714B, 0x8A2C4652, 0x98BE40E6, 0xCB7EF0E6); };