// Copyright 2016 Chris Conway (Koderz). All Rights Reserved. namespace UnrealBuildTool.Rules { public class RuntimeMeshComponentEditor : ModuleRules { public RuntimeMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePaths.Add("RuntimeMeshComponentEditor/Private"); PublicIncludePaths.Add("RuntimeMeshComponentEditor/Public"); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Slate", "SlateCore", "Engine", "UnrealEd", "PropertyEditor", "RenderCore", "ShaderCore", "RHI", "RuntimeMeshComponent", "RawMesh", "AssetTools", "AssetRegistry" } ); } } }