// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineIkConstraintData) @objcMembers public final class IkConstraintData: PosedData, ConstraintData { internal let wrappee: spine_ik_constraint_data internal init(_ wrappee: spine_ik_constraint_data) { self.wrappee = wrappee super.init(wrappee) } public convenience init(name: String?) { let ptr = spine_ik_constraint_data_create(name) self.init(ptr) } public func getRtti() -> Rtti { let result = spine_ik_constraint_data_get_rtti(wrappee) return Rtti(result) } public func createMethod(skeleton: Skeleton) -> Constraint { let result = spine_ik_constraint_data_create_method(wrappee, skeleton.wrappee) return Constraint(result) } public func getBones() -> ArrayBoneData { return spine_ik_constraint_data_get_bones(wrappee) } public func getTarget() -> BoneData { let result = spine_ik_constraint_data_get_target(wrappee) return BoneData(result) } public func setTarget(inValue: BoneData) { spine_ik_constraint_data_set_target(wrappee, inValue.wrappee) } public func getUniform() -> Bool { return spine_ik_constraint_data_get_uniform(wrappee) != 0 } public func setUniform(uniform: Bool) { spine_ik_constraint_data_set_uniform(wrappee, uniform ? 1 : 0) } public func getName() -> String? { let result = spine_ik_constraint_data_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getSkinRequired() -> Bool { return spine_ik_constraint_data_get_skin_required(wrappee) != 0 } public func getSetupPose() -> IkConstraintPose { let result = spine_ik_constraint_data_get_setup_pose(wrappee) return IkConstraintPose(result) } public func setSkinRequired(skinRequired: Bool) { spine_ik_constraint_data_set_skin_required(wrappee, skinRequired ? 1 : 0) } public func rtti() -> Rtti { let result = spine_ik_constraint_data_rtti(wrappee) return Rtti(result) } deinit { spine_ik_constraint_data_dispose(wrappee) } }