// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpinePhysicsConstraintPose) @objcMembers public final class PhysicsConstraintPose: NSObject { internal let wrappee: spine_physics_constraint_pose internal init(_ wrappee: spine_physics_constraint_pose) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? PhysicsConstraintPose else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init() { let ptr = spine_physics_constraint_pose_create() self.init(ptr) } public func set(pose: PhysicsConstraintPose) { spine_physics_constraint_pose_set(wrappee, pose.wrappee) } public func getInertia() -> Float { return spine_physics_constraint_pose_get_inertia(wrappee) } public func setInertia(inertia: Float) { spine_physics_constraint_pose_set_inertia(wrappee, inertia) } public func getStrength() -> Float { return spine_physics_constraint_pose_get_strength(wrappee) } public func setStrength(strength: Float) { spine_physics_constraint_pose_set_strength(wrappee, strength) } public func getDamping() -> Float { return spine_physics_constraint_pose_get_damping(wrappee) } public func setDamping(damping: Float) { spine_physics_constraint_pose_set_damping(wrappee, damping) } public func getMassInverse() -> Float { return spine_physics_constraint_pose_get_mass_inverse(wrappee) } public func setMassInverse(massInverse: Float) { spine_physics_constraint_pose_set_mass_inverse(wrappee, massInverse) } public func getWind() -> Float { return spine_physics_constraint_pose_get_wind(wrappee) } public func setWind(wind: Float) { spine_physics_constraint_pose_set_wind(wrappee, wind) } public func getGravity() -> Float { return spine_physics_constraint_pose_get_gravity(wrappee) } public func setGravity(gravity: Float) { spine_physics_constraint_pose_set_gravity(wrappee, gravity) } public func getMix() -> Float { return spine_physics_constraint_pose_get_mix(wrappee) } public func setMix(mix: Float) { spine_physics_constraint_pose_set_mix(wrappee, mix) } deinit { spine_physics_constraint_pose_dispose(wrappee) } }