// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineSequence) @objcMembers public final class Sequence: NSObject { internal let wrappee: spine_sequence internal init(_ wrappee: spine_sequence) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? Sequence else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init(count: Int32) { let ptr = spine_sequence_create(count) self.init(ptr) } public func copy() -> Sequence { let result = spine_sequence_copy(wrappee) return Sequence(result) } public func apply(slot: SlotPose, attachment: Attachment) { spine_sequence_apply(wrappee, slot.wrappee, attachment.wrappee) } public func getPath(basePath: String?, index: Int32) -> String? { let result = spine_sequence_get_path(wrappee, basePath?.cString(using: .utf8), index) return result != nil ? String(cString: result!) : nil } public func getId() -> Int32 { return spine_sequence_get_id(wrappee) } public func setId(id: Int32) { spine_sequence_set_id(wrappee, id) } public func getStart() -> Int32 { return spine_sequence_get_start(wrappee) } public func setStart(start: Int32) { spine_sequence_set_start(wrappee, start) } public func getDigits() -> Int32 { return spine_sequence_get_digits(wrappee) } public func setDigits(digits: Int32) { spine_sequence_set_digits(wrappee, digits) } public func getSetupIndex() -> Int32 { return spine_sequence_get_setup_index(wrappee) } public func setSetupIndex(setupIndex: Int32) { spine_sequence_set_setup_index(wrappee, setupIndex) } public func getRegions() -> ArrayTextureRegion { return spine_sequence_get_regions(wrappee) } deinit { spine_sequence_dispose(wrappee) } }