// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineSkin) @objcMembers public final class Skin: NSObject { internal let wrappee: spine_skin internal init(_ wrappee: spine_skin) { self.wrappee = wrappee super.init() } public override func isEqual(_ object: Any?) -> Bool { guard let other = object as? Skin else { return false } return self.wrappee == other.wrappee } public override var hash: Int { var hasher = Hasher() hasher.combine(self.wrappee) return hasher.finalize() } public convenience init(name: String?) { let ptr = spine_skin_create(name) self.init(ptr) } public func setAttachment(slotIndex: size_t, name: String?, attachment: Attachment) { spine_skin_set_attachment(wrappee, slotIndex, name?.cString(using: .utf8), attachment.wrappee) } public func getAttachment(slotIndex: size_t, name: String?) -> Attachment { let result = spine_skin_get_attachment(wrappee, slotIndex, name?.cString(using: .utf8)) return Attachment(result) } public func removeAttachment(slotIndex: size_t, name: String?) { spine_skin_remove_attachment(wrappee, slotIndex, name?.cString(using: .utf8)) } public func findAttachmentsForSlot(slotIndex: size_t, attachments: ArrayAttachment) { spine_skin_find_attachments_for_slot(wrappee, slotIndex, attachments) } public func getName() -> String? { let result = spine_skin_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func addSkin(other: Skin) { spine_skin_add_skin(wrappee, other.wrappee) } public func copySkin(other: Skin) { spine_skin_copy_skin(wrappee, other.wrappee) } public func getBones() -> ArrayBoneData { return spine_skin_get_bones(wrappee) } public func getConstraints() -> ArrayConstraintData { return spine_skin_get_constraints(wrappee) } public func getColor() -> Color { let result = spine_skin_get_color(wrappee) return Color(result) } deinit { spine_skin_dispose(wrappee) } }