// Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // import Foundation @objc(SpineTransformConstraintData) @objcMembers public final class TransformConstraintData: PosedData, ConstraintData { internal let wrappee: spine_transform_constraint_data internal init(_ wrappee: spine_transform_constraint_data) { self.wrappee = wrappee super.init(wrappee) } public convenience init(name: String?) { let ptr = spine_transform_constraint_data_create(name) self.init(ptr) } public func getRtti() -> Rtti { let result = spine_transform_constraint_data_get_rtti(wrappee) return Rtti(result) } public func createMethod(skeleton: Skeleton) -> Constraint { let result = spine_transform_constraint_data_create_method(wrappee, skeleton.wrappee) return Constraint(result) } public func getBones() -> ArrayBoneData { return spine_transform_constraint_data_get_bones(wrappee) } public func getSource() -> BoneData { let result = spine_transform_constraint_data_get_source(wrappee) return BoneData(result) } public func setSource(source: BoneData) { spine_transform_constraint_data_set_source(wrappee, source.wrappee) } public func getOffsetRotation() -> Float { return spine_transform_constraint_data_get_offset_rotation(wrappee) } public func setOffsetRotation(offsetRotation: Float) { spine_transform_constraint_data_set_offset_rotation(wrappee, offsetRotation) } public func getOffsetX() -> Float { return spine_transform_constraint_data_get_offset_x(wrappee) } public func setOffsetX(offsetX: Float) { spine_transform_constraint_data_set_offset_x(wrappee, offsetX) } public func getOffsetY() -> Float { return spine_transform_constraint_data_get_offset_y(wrappee) } public func setOffsetY(offsetY: Float) { spine_transform_constraint_data_set_offset_y(wrappee, offsetY) } public func getOffsetScaleX() -> Float { return spine_transform_constraint_data_get_offset_scale_x(wrappee) } public func setOffsetScaleX(offsetScaleX: Float) { spine_transform_constraint_data_set_offset_scale_x(wrappee, offsetScaleX) } public func getOffsetScaleY() -> Float { return spine_transform_constraint_data_get_offset_scale_y(wrappee) } public func setOffsetScaleY(offsetScaleY: Float) { spine_transform_constraint_data_set_offset_scale_y(wrappee, offsetScaleY) } public func getOffsetShearY() -> Float { return spine_transform_constraint_data_get_offset_shear_y(wrappee) } public func setOffsetShearY(offsetShearY: Float) { spine_transform_constraint_data_set_offset_shear_y(wrappee, offsetShearY) } public func getLocalSource() -> Bool { return spine_transform_constraint_data_get_local_source(wrappee) != 0 } public func setLocalSource(localSource: Bool) { spine_transform_constraint_data_set_local_source(wrappee, localSource ? 1 : 0) } public func getLocalTarget() -> Bool { return spine_transform_constraint_data_get_local_target(wrappee) != 0 } public func setLocalTarget(localTarget: Bool) { spine_transform_constraint_data_set_local_target(wrappee, localTarget ? 1 : 0) } public func getAdditive() -> Bool { return spine_transform_constraint_data_get_additive(wrappee) != 0 } public func setAdditive(additive: Bool) { spine_transform_constraint_data_set_additive(wrappee, additive ? 1 : 0) } public func getClamp() -> Bool { return spine_transform_constraint_data_get_clamp(wrappee) != 0 } public func setClamp(clamp: Bool) { spine_transform_constraint_data_set_clamp(wrappee, clamp ? 1 : 0) } public func getProperties() -> ArrayFromProperty { return spine_transform_constraint_data_get_properties(wrappee) } public func getName() -> String? { let result = spine_transform_constraint_data_get_name(wrappee) return result != nil ? String(cString: result!) : nil } public func getSkinRequired() -> Bool { return spine_transform_constraint_data_get_skin_required(wrappee) != 0 } public func getSetupPose() -> TransformConstraintPose { let result = spine_transform_constraint_data_get_setup_pose(wrappee) return TransformConstraintPose(result) } public func setSkinRequired(skinRequired: Bool) { spine_transform_constraint_data_set_skin_required(wrappee, skinRequired ? 1 : 0) } public func rtti() -> Rtti { let result = spine_transform_constraint_data_rtti(wrappee) return Rtti(result) } deinit { spine_transform_constraint_data_dispose(wrappee) } }