/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #ifndef SPINE_MESH_VERTEX_COUNT_MAX #define SPINE_MESH_VERTEX_COUNT_MAX 1000 #endif using namespace sf; sf::BlendMode normal = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha); sf::BlendMode additive = sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One); sf::BlendMode multiply = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha); sf::BlendMode screen = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor); sf::BlendMode normalPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha); sf::BlendMode additivePma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One); sf::BlendMode multiplyPma = sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha); sf::BlendMode screenPma = sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor); namespace spine { SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1), vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)), worldVertices(), clipper() { Bone::setYDown(true); worldVertices.ensureCapacity(SPINE_MESH_VERTEX_COUNT_MAX); skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData); tempUvs.ensureCapacity(16); tempColors.ensureCapacity(16); ownsAnimationStateData = stateData == 0; if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData); state = new (__FILE__, __LINE__) AnimationState(stateData); quadIndices.add(0); quadIndices.add(1); quadIndices.add(2); quadIndices.add(2); quadIndices.add(3); quadIndices.add(0); } SkeletonDrawable::~SkeletonDrawable() { delete vertexArray; if (ownsAnimationStateData) delete state->getData(); delete state; delete skeleton; } void SkeletonDrawable::update(float deltaTime) { state->update(deltaTime * timeScale); state->apply(*skeleton); skeleton->updateWorldTransform(); } void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const { vertexArray->clear(); states.texture = NULL; // Early out if skeleton is invisible if (skeleton->getColor().a == 0) return; sf::Vertex vertex; Texture *texture = NULL; for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) { Slot &slot = *skeleton->getDrawOrder()[i]; Attachment *attachment = slot.getAttachment(); if (!attachment) { clipper.clipEnd(slot); continue; } // Early out if the slot color is 0 or the bone is not active if (slot.getColor().a == 0 || !slot.getBone().isActive()) { clipper.clipEnd(slot); continue; } Vector *vertices = &worldVertices; Vector *uvs = NULL; Vector *indices = NULL; int indicesCount = 0; Color *attachmentColor; if (attachment->getRTTI().isExactly(RegionAttachment::rtti)) { RegionAttachment *regionAttachment = (RegionAttachment *) attachment; attachmentColor = ®ionAttachment->getColor(); // Early out if the slot color is 0 if (attachmentColor->a == 0) { clipper.clipEnd(slot); continue; } worldVertices.setSize(8, 0); regionAttachment->computeWorldVertices(slot, worldVertices, 0, 2); uvs = ®ionAttachment->getUVs(); indices = &quadIndices; indicesCount = 6; texture = (Texture *) ((AtlasRegion *) regionAttachment->getRegion())->page->texture; } else if (attachment->getRTTI().isExactly(MeshAttachment::rtti)) { MeshAttachment *mesh = (MeshAttachment *) attachment; attachmentColor = &mesh->getColor(); // Early out if the slot color is 0 if (attachmentColor->a == 0) { clipper.clipEnd(slot); continue; } worldVertices.setSize(mesh->getWorldVerticesLength(), 0); mesh->computeWorldVertices(slot, 0, mesh->getWorldVerticesLength(), worldVertices.buffer(), 0, 2); uvs = &mesh->getUVs(); indices = &mesh->getTriangles(); indicesCount = mesh->getTriangles().size(); texture = (Texture *) ((AtlasRegion *) mesh->getRegion())->page->texture; } else if (attachment->getRTTI().isExactly(ClippingAttachment::rtti)) { ClippingAttachment *clip = (ClippingAttachment *) slot.getAttachment(); clipper.clipStart(slot, clip); continue; } else continue; Uint8 r = static_cast(skeleton->getColor().r * slot.getColor().r * attachmentColor->r * 255); Uint8 g = static_cast(skeleton->getColor().g * slot.getColor().g * attachmentColor->g * 255); Uint8 b = static_cast(skeleton->getColor().b * slot.getColor().b * attachmentColor->b * 255); Uint8 a = static_cast(skeleton->getColor().a * slot.getColor().a * attachmentColor->a * 255); vertex.color.r = r; vertex.color.g = g; vertex.color.b = b; vertex.color.a = a; Color light; light.r = r / 255.0f; light.g = g / 255.0f; light.b = b / 255.0f; light.a = a / 255.0f; sf::BlendMode blend; if (!usePremultipliedAlpha) { switch (slot.getData().getBlendMode()) { case BlendMode_Normal: blend = normal; break; case BlendMode_Additive: blend = additive; break; case BlendMode_Multiply: blend = multiply; break; case BlendMode_Screen: blend = screen; break; default: blend = normal; } } else { switch (slot.getData().getBlendMode()) { case BlendMode_Normal: blend = normalPma; break; case BlendMode_Additive: blend = additivePma; break; case BlendMode_Multiply: blend = multiplyPma; break; case BlendMode_Screen: blend = screenPma; break; default: blend = normalPma; } } if (states.texture == 0) states.texture = texture; if (states.blendMode != blend || states.texture != texture) { target.draw(*vertexArray, states); vertexArray->clear(); states.blendMode = blend; states.texture = texture; } if (clipper.isClipping()) { clipper.clipTriangles(worldVertices, *indices, *uvs, 2); vertices = &clipper.getClippedVertices(); uvs = &clipper.getClippedUVs(); indices = &clipper.getClippedTriangles(); indicesCount = clipper.getClippedTriangles().size(); } Vector2u size = texture->getSize(); for (int ii = 0; ii < indicesCount; ++ii) { int index = (*indices)[ii] << 1; vertex.position.x = (*vertices)[index]; vertex.position.y = (*vertices)[index + 1]; vertex.texCoords.x = (*uvs)[index] * size.x; vertex.texCoords.y = (*uvs)[index + 1] * size.y; vertexArray->append(vertex); } clipper.clipEnd(slot); } target.draw(*vertexArray, states); clipper.clipEnd(); } void SFMLTextureLoader::load(AtlasPage &page, const String &path) { Texture *texture = new Texture(); if (!texture->loadFromFile(path.buffer())) return; if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true); if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true); page.texture = texture; Vector2u size = texture->getSize(); page.width = size.x; page.height = size.y; } void SFMLTextureLoader::unload(void *texture) { delete (Texture *) texture; } SpineExtension *getDefaultExtension() { return new DefaultSpineExtension(); } }// namespace spine