Debug
AnyCPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}
{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
Library
spinecsharpxamarinios
Resources
spine-monogame-xamarinstudio-ios
Xamarin.iOS
v1.0
true
full
false
bin\Debug
DEBUG;IOS
prompt
4
false
none
true
bin\Release
prompt
4
false
IOS
..\example\packages\MonoGame.Framework.iOS.3.5.0.1678\lib\XamariniOS\MonoGame.Framework.dll
spine-csharp\Attachments\AtlasAttachmentLoader.cs
spine-csharp\Attachments\Attachment.cs
spine-csharp\Attachments\AttachmentLoader.cs
spine-csharp\Attachments\BoundingBoxAttachment.cs
spine-csharp\Attachments\AttachmentType.cs
spine-csharp\Attachments\RegionAttachment.cs
spine-csharp\Animation.cs
spine-csharp\AnimationState.cs
spine-csharp\AnimationStateData.cs
spine-csharp\Atlas.cs
spine-csharp\Bone.cs
spine-csharp\BoneData.cs
spine-csharp\ExposedList.cs
spine-csharp\Json.cs
spine-csharp\Skeleton.cs
spine-csharp\SkeletonBounds.cs
spine-csharp\SkeletonData.cs
spine-csharp\SkeletonJson.cs
spine-csharp\Skin.cs
spine-csharp\Slot.cs
spine-csharp\SlotData.cs
spine-xna\Util.cs
spine-xna\XnaTextureLoader.cs
spine-csharp\Event.cs
spine-csharp\EventData.cs
spine-xna\MeshBatcher.cs
spine-xna\RegionBatcher.cs
spine-xna\SkeletonMeshRenderer.cs
spine-xna\SkeletonRegionRenderer.cs
spine-csharp\Attachments\MeshAttachment.cs
spine-csharp\IkConstraint.cs
spine-csharp\IkConstraintData.cs
spine-csharp\BlendMode.cs
spine-csharp\SkeletonBinary.cs
spine-csharp\Attachments\WeightedMeshAttachment.cs
spine-csharp\IUpdatable.cs
spine-csharp\MathUtils.cs
spine-csharp\TransformConstraint.cs
spine-csharp\TransformConstraintData.cs