Debug AnyCPU {08DC311B-1F38-4CBD-B7B6-B734984A8CB3} {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} Library spinecsharpxamarinios Resources spine-monogame-xamarinstudio-ios Xamarin.iOS v1.0 true full false bin\Debug DEBUG;IOS prompt 4 false none true bin\Release prompt 4 false IOS ..\example\packages\MonoGame.Framework.iOS.3.5.0.1678\lib\XamariniOS\MonoGame.Framework.dll spine-csharp\Attachments\AtlasAttachmentLoader.cs spine-csharp\Attachments\Attachment.cs spine-csharp\Attachments\AttachmentLoader.cs spine-csharp\Attachments\BoundingBoxAttachment.cs spine-csharp\Attachments\AttachmentType.cs spine-csharp\Attachments\RegionAttachment.cs spine-csharp\Animation.cs spine-csharp\AnimationState.cs spine-csharp\AnimationStateData.cs spine-csharp\Atlas.cs spine-csharp\Bone.cs spine-csharp\BoneData.cs spine-csharp\ExposedList.cs spine-csharp\Json.cs spine-csharp\Skeleton.cs spine-csharp\SkeletonBounds.cs spine-csharp\SkeletonData.cs spine-csharp\SkeletonJson.cs spine-csharp\Skin.cs spine-csharp\Slot.cs spine-csharp\SlotData.cs spine-xna\Util.cs spine-xna\XnaTextureLoader.cs spine-csharp\Event.cs spine-csharp\EventData.cs spine-xna\MeshBatcher.cs spine-xna\RegionBatcher.cs spine-xna\SkeletonMeshRenderer.cs spine-xna\SkeletonRegionRenderer.cs spine-csharp\Attachments\MeshAttachment.cs spine-csharp\IkConstraint.cs spine-csharp\IkConstraintData.cs spine-csharp\BlendMode.cs spine-csharp\SkeletonBinary.cs spine-csharp\Attachments\WeightedMeshAttachment.cs spine-csharp\IUpdatable.cs spine-csharp\MathUtils.cs spine-csharp\TransformConstraint.cs spine-csharp\TransformConstraintData.cs