using UnityEngine; using System.Collections; public class FootSoldierExample : MonoBehaviour { [SpineAnimation("Idle")] public string idleAnimation; [SpineAnimation] public string attackAnimation; [SpineSlot] public string eyesSlot; [SpineAttachment(currentSkinOnly: true, slot: "eyesSlot")] public string eyesOpenAttachment; [SpineAttachment(currentSkinOnly: true, slot: "eyesSlot")] public string blinkAttachment; [Range(0, 0.2f)] public float blinkDuration = 0.05f; private SkeletonAnimation skeletonAnimation; void Awake() { skeletonAnimation = GetComponent(); } void Start() { skeletonAnimation.state.SetAnimation(0, idleAnimation, true); StartCoroutine("Blink"); } void Update() { if (Input.GetKey(KeyCode.Space)) { if (skeletonAnimation.state.GetCurrent(0).Animation.Name != attackAnimation) { skeletonAnimation.state.SetAnimation(0, attackAnimation, false); skeletonAnimation.state.AddAnimation(0, idleAnimation, true, 0); } } } IEnumerator Blink() { while (true) { yield return new WaitForSeconds(Random.Range(0.25f, 3f)); skeletonAnimation.skeleton.SetAttachment(eyesSlot, blinkAttachment); yield return new WaitForSeconds(blinkDuration); skeletonAnimation.skeleton.SetAttachment(eyesSlot, eyesOpenAttachment); } } }