/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import spine.animation.TrackEntry; import Scene.SceneManager; import openfl.utils.Assets; import spine.SkeletonData; import spine.animation.AnimationStateData; import spine.atlas.TextureAtlas; import spine.starling.SkeletonSprite; import spine.starling.StarlingTextureLoader; import starling.core.Starling; import starling.display.DisplayObjectContainer; import starling.events.TouchEvent; import starling.events.TouchPhase; import starling.text.TextField; class EventsExample extends Scene { var loadBinary = true; public function load():Void { var atlas = new TextureAtlas(Assets.getText("assets/spineboy.atlas"), new StarlingTextureLoader("assets/spineboy-pro.atlas")); var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/spineboy-pro.skel") : Assets.getText("assets/spineboy-pro.json"), atlas, .5); var animationStateData = new AnimationStateData(skeletondata); animationStateData.defaultMix = 0.25; var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData); skeletonSprite.x = Starling.current.stage.stageWidth / 2; skeletonSprite.y = Starling.current.stage.stageHeight * 0.8; // add callback to the AnimationState skeletonSprite.state.onStart.add(entry -> log('Started animation ${entry.animation.name}')); skeletonSprite.state.onInterrupt.add(entry -> log('Interrupted animation ${entry.animation.name}')); skeletonSprite.state.onEnd.add(entry -> log('Ended animation ${entry.animation.name}')); skeletonSprite.state.onDispose.add(entry -> log('Disposed animation ${entry.animation.name}')); skeletonSprite.state.onComplete.add(entry -> log('Completed animation ${entry.animation.name}')); // add callback to the TrackEntry skeletonSprite.state.setAnimationByName(0, "walk", true); var trackEntry = skeletonSprite.state.addAnimationByName(0, "run", true, 3); trackEntry.onEvent.add( (entry, event) -> log('Custom event for ${entry.animation.name}: ${event.data.name}')); addChild(skeletonSprite); juggler.add(skeletonSprite); addText("Click anywhere for next scene"); addChild(textContainer); addEventListener(TouchEvent.TOUCH, onTouch); } private var textContainer = new DisplayObjectContainer(); private var logs = new Array(); private var logsNumber = 0; private var yOffset = 12; private function log(text:String) { var length = logs.length; var newLog = new TextField(250, 30, text); newLog.x = 550; newLog.y = 20 + yOffset * logsNumber++; newLog.format.color = 0xffffffff; textContainer.addChild(newLog); if (logs.length < 45) { logs.push(newLog); } else { logs.shift().dispose(); logs.push(newLog); textContainer.y -= yOffset; } } public function onTouch(e:TouchEvent) { var touch = e.getTouch(this); if (touch != null && touch.phase == TouchPhase.ENDED) { SceneManager.getInstance().switchScene(new BasicExample()); } } }