/****************************************************************************** * Spine Runtimes Software License * Version 2 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software, you may not (a) modify, translate, adapt or * otherwise create derivative works, improvements of the Software or develop * new applications using the Software or (b) remove, delete, alter or obscure * any trademarks or any copyright, trademark, patent or other intellectual * property or proprietary rights notices on or in the Software, including * any copy thereof. Redistributions in binary or source form must include * this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include USING_NS_CC; using std::min; using std::max; using std::vector; namespace spine { static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) { ((CCSkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount); } CCSkeletonAnimation* CCSkeletonAnimation::createWithData (spSkeletonData* skeletonData) { CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData); node->autorelease(); return node; } CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) { CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale); node->autorelease(); return node; } CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale); node->autorelease(); return node; } void CCSkeletonAnimation::initialize () { listenerInstance = 0; listenerMethod = 0; ownsAnimationStateData = true; state = spAnimationState_create(spAnimationStateData_create(skeleton->data)); state->context = this; state->listener = callback; } CCSkeletonAnimation::CCSkeletonAnimation (spSkeletonData *skeletonData) : CCSkeleton(skeletonData) { initialize(); } CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale) : CCSkeleton(skeletonDataFile, atlas, scale) { initialize(); } CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale) : CCSkeleton(skeletonDataFile, atlasFile, scale) { initialize(); } CCSkeletonAnimation::~CCSkeletonAnimation () { if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); spAnimationState_dispose(state); } void CCSkeletonAnimation::update (float deltaTime) { super::update(deltaTime); deltaTime *= timeScale; spAnimationState_update(state, deltaTime); spAnimationState_apply(state, skeleton); spSkeleton_updateWorldTransform(skeleton); } void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) { CCAssert(stateData, "stateData cannot be null."); if (ownsAnimationStateData) spAnimationStateData_dispose(state->data); spAnimationState_dispose(state); ownsAnimationStateData = false; state = spAnimationState_create(stateData); state->context = this; state->listener = callback; } void CCSkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) { spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration); } void CCSkeletonAnimation::setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method) { listenerInstance = instance; listenerMethod = method; } spTrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) { spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); if (!animation) { CCLog("Spine: Animation not found: %s", name); return 0; } return spAnimationState_setAnimation(state, trackIndex, animation, loop); } spTrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) { spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name); if (!animation) { CCLog("Spine: Animation not found: %s", name); return 0; } return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay); } spTrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) { return spAnimationState_getCurrent(state, trackIndex); } void CCSkeletonAnimation::clearTracks () { spAnimationState_clearTracks(state); } void CCSkeletonAnimation::clearTrack (int trackIndex) { spAnimationState_clearTrack(state, trackIndex); } void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) { if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount); } }