The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. # Requirements 1. Unity 4.2+ # Instructions 1. Copy `spine-csharp/src` to `spine-unity/Assets/Spine/spine-csharp`. 1. Open the `Assets/examples/spineboy/spineboy.unity` scene. # Notes - Atlas images should use premultiplied alpha.