/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { /** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}. * * See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the * Spine Runtimes Guide. */ export class AtlasAttachmentLoader implements AttachmentLoader { atlas: TextureAtlas; constructor (atlas: TextureAtlas) { this.atlas = atlas; } newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment { let region = this.atlas.findRegion(path); if (region == null) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")"); region.renderObject = region; let attachment = new RegionAttachment(name); attachment.setRegion(region); return attachment; } newMeshAttachment (skin: Skin, name: string, path: string) : MeshAttachment { let region = this.atlas.findRegion(path); if (region == null) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")"); region.renderObject = region; let attachment = new MeshAttachment(name); attachment.region = region; return attachment; } newBoundingBoxAttachment (skin: Skin, name: string) : BoundingBoxAttachment { return new BoundingBoxAttachment(name); } newPathAttachment (skin: Skin, name: string): PathAttachment { return new PathAttachment(name); } newPointAttachment(skin: Skin, name: string): PointAttachment { return new PointAttachment(name); } newClippingAttachment(skin: Skin, name: string): ClippingAttachment { return new ClippingAttachment(name); } } }